Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Engelstein, Geoffrey, Shalev, Isaac
- 出版商: CRC
- 出版日期: 2019-07-11
- 售價: $3,250
- 貴賓價: 9.5 折 $3,088
- 語言: 英文
- 頁數: 512
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1138365491
- ISBN-13: 9781138365490
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相關分類:
遊戲設計 Game-design
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其他版本:
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms 2nd Edition
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相關主題
商品描述
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook.
Key Features
- The first compendium of its kind in the tabletop game field.
- Covers the nuts and bolts of design to resolve specific challenges.
- Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals.
- Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples.
- Includes hundreds of mechanism entries with accompanying diagrams and sample games to study.
- Ideal for professional or classroom use.
商品描述(中文翻譯)
《桌上遊戲設計的基礎:機制百科全書》匯集了數百種不同的機制,按照類別進行組織。每個機制都有詳細的工作原理描述,討論其優點和缺點,以及如何實施以及使用它的具體遊戲示例。《桌上遊戲設計的基礎》可以從頭到尾閱讀,也可以作為尋找新設計靈感、解決特定問題或在項目進行中卡住時提供幫助的參考資料。這本書是桌上遊戲設計領域首次收集這樣的機制,旨在成為一本實用指南,對於初學者設計師來說是一個很好的起點,對於有經驗的設計師來說是一本方便的指南,也是一本理想的課堂教材。
主要特點:
- 桌上遊戲領域中首部類似的彙編。
- 詳細介紹設計的基本要素,以解決特定挑戰。
- 提供實用指南,對於初學者設計師來說是一個很好的起點,對於有經驗的專業人士來說是一本參考書。
- 包含一系列獨立機制的討論,以標準格式和風格呈現,並與相關機制和具體示例進行交叉連結。
- 包含數百個機制條目,附帶圖表和示例遊戲供學習研究。
- 理想的專業或課堂使用。
作者簡介
Geoffrey Engelstein - is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, The Expanse, and more. He is the host of Ludology, a bi-weekly podcast about game design in its seventh year, and a ten-year contributor to the Dice Tower podcast with his biweekly GameTek segments discussing the math, science, and psychology of games. He has published GameTek: The Math and Science of Gaming, which was re-published by Harper-Collins in early 2019. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. When not talking about, designing, or playing games, Geoff runs Mars International, a product development firm focusing on consumer and medical device engineering. He has a BS in Physics and a BS in Electrical Engineering from the Massachusetts Institute of Technology.
Isaac Shalev - is the designer, together with his longtime collaborator Matt Loomis, of a variety of board games including Seikatsu, Ravenous River and Show & Tile . He is also the co-host of On Board Games, one of the longest-running and most-respected tabletop game podcasts. Over the last five years, Isaac has interviewed people from every corner of the industry including top designers, publishers, distributors, illustrators, convention-runners, store-owners and more, and brought their insights to the gaming community at large. Isaac also writes about game design at www.kindfortress.com and his series on Tabletop Game Design Patterns is a favorite among game designers. Isaac's eclectic work in the game industry includes advising publishers, editing rulebooks, speaking about game design at schools, running board gaming fundraisers, and organizing PACT - the Playtesters Alliance of Connecticut. When he's not playing games, making games, or talking about games Isaac runs Sage70, Inc., a data strategy consultancy that works exclusively with nonprofit organizations. Isaac lives in Stamford, CT with his wife, three kids, a dog, and a lawn that grows unreasonably quickly.
作者簡介(中文翻譯)
Geoffrey Engelstein - 是許多桌上遊戲的設計師,包括《The Ares Project》、《Space Cadets》系列、《The Dragon & Flagon》、《The Expanse》等等。他是Ludology的主持人,這是一個每兩週關於遊戲設計的播客,已經進入第七年。他也是Dice Tower播客的十年貢獻者,每兩週在GameTek環節中討論遊戲的數學、科學和心理學。他出版了《GameTek: The Math and Science of Gaming》,該書於2019年初由Harper-Collins重新出版。他是紐約大學遊戲中心的兼職教授,教授桌遊設計,並應邀在PAX、GenCon、Metatopia和遊戲開發者大會上演講。當他不在談論、設計或玩遊戲時,Geoff經營著Mars International,一家專注於消費品和醫療設備工程的產品開發公司。他擁有麻省理工學院的物理學士學位和電機工程學士學位。
Isaac Shalev - 與他的長期合作夥伴Matt Loomis一起,設計了各種桌上遊戲,包括《Seikatsu》、《Ravenous River》和《Show & Tile》。他也是On Board Games的聯合主持人,這是一個歷史悠久且受人尊敬的桌上遊戲播客之一。在過去的五年中,Isaac訪問了來自遊戲行業各個角落的人,包括頂級設計師、出版商、分銷商、插畫師、會議主辦方、店主等等,並將他們的見解帶給廣大的遊戲社群。Isaac還在www.kindfortress.com上撰寫有關遊戲設計的文章,他關於桌上遊戲設計模式的系列文章在遊戲設計師中非常受歡迎。Isaac在遊戲行業的多樣化工作包括為出版商提供建議、編輯規則書、在學校講授遊戲設計、組織桌遊籌款活動以及組織康州遊戲測試者聯盟(PACT)。當他不在玩遊戲、製作遊戲或談論遊戲時,Isaac經營著Sage70, Inc.,一家專門為非營利組織提供數據策略諮詢的公司。Isaac與妻子、三個孩子、一隻狗和一個生長速度驚人的草坪一起居住在康涅狄格州的斯坦福市。