Breaking Out of the Games Industry: Designing Tutorials for Video Games
暫譯: 突破遊戲產業:為電子遊戲設計教學教程

White, Matthew M.

  • 出版商: A K Peters
  • 出版日期: 2019-03-26
  • 售價: $4,390
  • 貴賓價: 9.5$4,171
  • 語言: 英文
  • 頁數: 150
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0815360088
  • ISBN-13: 9780815360087
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This book offers a perspective into a phenomenon becoming more and more common: AAA developers 'going indie'. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work.

Key Features

  • Under-explored viewpoint of the games industry, someone who worked for years to 'break in', then worked for years to 'break out'.
  • Offers a unique look at making an indie game life both financially and mentally feasible.
  • Encourages developers sitting on the fence to take the plunge.
  • 商品描述(中文翻譯)

    這本書提供了一個越來越普遍的現象的觀點:AAA 開發者「獨立創業」。透過作者個人的故事,描述他如何進入 AAA 遊戲領域,卻又退回到獨立遊戲和顧問工作,並找到一種為自己製作遊戲的新舊生活,並在這樣的過程中獲得滿足感。這既是對尋求進入企業的創意工作者的警示,也是對失望的開發者的呼籲,鼓勵他們打破束縛,做一些大膽、創意且意想不到的事情。書中批評了行業中常見的問題,如結構性加班、健康問題、工作與生活的平衡等,但同時也是一個關於在創意工作中需求不匹配的個人故事。

    **主要特色**
    - 提供了遊戲產業中一個未被充分探討的觀點,講述一位工作多年「打入」行業後,又花多年「打出」行業的人的經歷。
    - 獨特地探討了如何使獨立遊戲的生活在財務和心理上都可行。
    - 鼓勵那些猶豫不決的開發者勇敢地跳出來。

    作者簡介

    Dr. Matthew White is a game developer, data scientist, professor, and entrepreneur. Managing Director of Whitethorn Digital LLC, Matt spends most of his time making games and consulting for various entities in the games industry. Previously at Volition, Playstation, Penn State, and many startups, Matt has spent over 10 years making games in one way or another. In his free time, he also reads, plays games, homebrews, and tries his best to have a social and family life. He's an educator originally, and still does his best to teach students how to make things that make people happy - though how successful he is in this endeavor is a matter of some debate. With two other professors, Matt developed Penn State's game development program, which helps students augment their degrees by applying their major concentration to the games industry. The program grew over 300% during his employment there.

    作者簡介(中文翻譯)

    馬修·懷特博士是一位遊戲開發者、數據科學家、教授和企業家。他是Whitethorn Digital LLC的執行董事,馬特大部分時間都在製作遊戲並為遊戲產業的各種實體提供諮詢。馬特曾在Volition、Playstation、賓州州立大學及多家初創公司工作,擁有超過10年的遊戲開發經驗。在空閒時間,他還會閱讀、玩遊戲、釀酒,並努力維持社交和家庭生活。他最初是一名教育工作者,仍然竭盡所能地教導學生如何創造讓人快樂的事物——儘管他在這方面的成功程度仍有爭議。與另外兩位教授一起,馬特開發了賓州州立大學的遊戲開發課程,幫助學生將其主修專業應用於遊戲產業,從而增強他們的學位。在他任職期間,該課程的成長超過300%。