Maya 4.5 Savvy
John L. Kundert-Gibbs, Peter Lee, John Kundert-Gibbs
- 出版商: Sybex
- 出版日期: 2003-01-14
- 售價: $2,210
- 貴賓價: 9.5 折 $2,100
- 語言: 英文
- 頁數: 864
- 裝訂: Paperback
- ISBN: 0782141099
- ISBN-13: 9780782141092
-
相關分類:
3D建模 3D-modeling
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相關主題
商品描述
Decriptions:
Maya is famed for its intuitive
interface, and yet this high-end 3D application is so powerful that no one
masters it without help. Maya 4.5 Savvy is an update to the successful Mastering Maya
3 and provides precisely the help you need to take your skills to the
next level, regardless of your field and how much or little you already know.
Maya 4.5 Savvy is the first of Sybex's authorized, Alias|Wavefront Approved™
titles.
Read this book cover to cover or use it as a reference, dipping
in wherever you need information on specific modeling, animation, and rendering
tools or tasks. Everywhere you turn, you’ll find expert advice on the latest
Maya features, time-saving shortcuts, and advanced techniques, along with Hands
On tutorials that give you the practice you need to achieve results worthy of
the real world. Coverage includes:
Maya Fundamentals: interface
basics, workflow improvement techniques, features new to
4.5.
Modeling: modeling basics, NURBS, polygons and subdivision
surfaces, Artisan techniques, organic modeling.
Animation: paths and
bones, deformers, binding, the Trax Editor, rigid body
dynamics.
Rendering: rendering basics, shading and texturing,
lighting, special light effects.
Advanced Tools and Techniques: Paint
Effects, MEL scripting, particle basics, particle rendering, particle
expressions, ramps and volumes, soft body dynamics, Fluid
Effects.
Updated for version 4.5, revised, and redesigned from the
critically acclaimed Mastering Maya 3.
Tables of Contents:
Foreword
Introduction
PART I: MAYA
FUNDAMENTALS
Chapter 1: The Maya Interface
Chapter 2: Your First Maya
Animation
Chapter 3: Techniques for Speeding Up Workflow
PART II:
MODELING
Chapter 4: Modeling Basics
Chapter 5: NURBS
Modeling
Chapter 6: Polygons and Subdivision Surfaces
Chapter 7: Painting
with Artisan
Chapter 8: Organic Modeling
PART III:
ANIMATION
Chapter 9: Animating in Maya
Chapter 10: Paths and
Bones
Chapter 11: Deformers
Chapter 12: Binding
Chapter 13: Character
Animation Exercises
Chapter 14: Animation Using the Trax Editor
Chapter
15: Working with Rigid Body Dynamics
PART IV: RENDERING
Chapter
16: Rendering Basics
Chapter 17: Shading and Texturing Surfaces
Chapter
18: Lighting
PART V: ADVANCED TOOLS AND TECHNIQUES
Chapter 19:
Paint Effects
Chapter 20: MEL
Chapter 21: Particle Basics
Chapter 22:
Particle Rendering
Chapter 23: Using Particle Expressions, Ramps, and
Volumes
Chapter 24: Dynamics of Soft Bodies
Chapter 25: Fluid
Effects
Appendix: Interviews
Index