Noncooperative Game Theory: An Introduction for Engineers and Computer Scientists
暫譯: 非合作博弈論:工程師與計算機科學家的入門指南

João P. Hespanha

  • 出版商: Princeton University
  • 出版日期: 2017-06-13
  • 售價: $3,260
  • 貴賓價: 9.5$3,097
  • 語言: 英文
  • 頁數: 248
  • 裝訂: Hardcover
  • ISBN: 0691175217
  • ISBN-13: 9780691175218
  • 海外代購書籍(需單獨結帳)

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商品描述

Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more.

The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria--such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty--the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding.

Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications.

  • An introduction to game theory applications for students of engineering and computer science
  • Materials presented sequentially and in an easy-to-understand fashion
  • Topics explore zero-sum, non-zero-sum, and dynamics games
  • MATLAB commands are included

商品描述(中文翻譯)

《非合作博弈論》旨在吸引對使用博弈論作為解決工程和計算機科學問題的設計方法論感興趣的學生。João Hespanha 展示了這些設計挑戰可以通過博弈論的視角進行分析,幫助確定每個問題的本質:誰是參與者?他們的目標是什麼?解決「這個遊戲」的方案是否能解決原始的設計問題?Hespanha 利用博弈論的基本原理探討這些問題及更多內容。

在技術設計中使用博弈論是一個最近的發展,源於傳統基於優化設計的內在限制。在優化中,人們試圖找到能夠最小化適當定義標準的參數值,例如金錢成本、能量消耗或產生的熱量。然而,在大多數工程應用中,對於所選參數如何影響最終目標總是存在一些不確定性。通過一個連貫且易於理解的討論,Hespanha 檢視如何確保選擇能夠在不確定性存在的情況下仍然導致可接受的性能——這是可能破壞工程設計的無情變數。Hespanha 研究了零和博弈、非零和博弈和動態博弈等標準主題,並包括了一個 MATLAB 編碼指南。

《非合作博弈論》為學生提供了一種全新的方法來接近工程和計算機科學應用。

- 為工程和計算機科學學生介紹博弈論應用
- 以連貫且易於理解的方式呈現材料
- 探討零和博弈、非零和博弈和動態博弈的主題
- 包含 MATLAB 命令

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