Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 (Paperback)

Jason Busby, Zak Parrish, Jeff Wilson

  • 出版商: SAMS
  • 出版日期: 2009-07-01
  • 售價: $1,650
  • 貴賓價: 9.5$1,568
  • 語言: 英文
  • 頁數: 912
  • 裝訂: Paperback
  • ISBN: 0672329913
  • ISBN-13: 9780672329913
  • 相關分類: Unreal
  • 立即出貨

買這商品的人也買了...

相關主題

商品描述

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming!

 

Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing!

 

You’ll find expert tips on

  • Understanding the game development process from start to finish
  • Planning projects for greater efficiency, faster delivery, and better quality
  • Crafting worlds with stunning beauty and clarity
  • Bringing amazing realism to characters, objects, and props
  • Making the most of Unreal Engine 3’s massively upgraded lighting system
  • Scripting complex gameplay quickly and easily with Unreal Kismet
  • Building animated game assets with Unreal Matinee 
  • Testing game performance during live gameplay
  • Optimizing levels by improving the interaction between lights and surfaces
  • Using advanced level streaming to create vast, rich, highly playable levels

Winner of the Front Line Award for best game development book of 2009!

商品描述(中文翻譯)

《精通虛幻技術,第一卷:使用虛幻引擎3進行關卡設計入門》是你從頭到尾的指南,教你如何使用全球最熱門的遊戲引擎:虛幻引擎3進行修改和關卡設計。這本書將告訴你一切你需要知道的,讓你能夠快速提升技能,創作出令人驚艷的新內容和遊戲,無論是在遊戲機還是個人電腦上!作者不僅是全球頂尖的虛幻遊戲開發培訓師,他們甚至參與了《虛幻競技場3:限量收藏版》的培訓模組開發。現在,他們與虛幻引擎3的創造者Epic Games合作,介紹遊戲開發的各個方面,從簡單的關卡創建到材質、燈光和地形,甚至高級關卡優化和流媒體技術!

這本書充滿了技巧、實踐教程和專家技巧,《精通虛幻技術,第一卷》是你創建令人驚艷且運行順暢的關卡所需的一切...這些關卡將讓玩家停不下來!

你將在書中找到以下專家技巧:

- 從頭到尾了解遊戲開發過程
- 計劃項目以提高效率、加快交付速度和提高質量
- 創建美麗而清晰的遊戲世界
- 為角色、物體和道具帶來驚人的真實感
- 充分利用虛幻引擎3的升級燈光系統
- 使用虛幻Kismet快速輕鬆地編寫複雜的遊戲玩法
- 使用虛幻Matinee創建動畫遊戲資產
- 在實際遊戲過程中測試遊戲性能
- 通過改善燈光和表面之間的交互作用來優化關卡
- 使用高級關卡流媒體技術創建廣闊、豐富且可玩性極高的關卡

該書獲得2009年最佳遊戲開發書籍Front Line Award!

最後瀏覽商品 (20)