Source SDK Game Development Essentials
暫譯: Source SDK 遊戲開發精要

Brett Bernier

  • 出版商: Packt Publishing
  • 出版日期: 2014-02-21
  • 售價: $2,010
  • 貴賓價: 9.5$1,910
  • 語言: 英文
  • 頁數: 294
  • 裝訂: Paperback
  • ISBN: 184969592X
  • ISBN-13: 9781849695923
  • 海外代購書籍(需單獨結帳)

商品描述

Develop engaging and immersive mods with Source SDK

Overview

  • Create maps and mods using the tools provided with Source SDK
  • Learn how to use Hammer to create your own game worlds
  • Create goal-driven A.I. sequences and scripts
  • Master Source SDK tools with ease with step by step tutorials

In Detail

The Source Authoring Tools are the pieces of software used to create custom content for games made with Valve's Source engine. Creating mods and maps for your games without any programming knowledge can be time consuming. These tools allow you to create your own maps and levels without the need for any coding knowledge. All the tools that you need to start creating your own levels are built-in and ready to go!

This book will teach you how to use the Authoring Tools provided with Source games and will guide you in creating your first maps and mods (modifications) using Source. You will learn how to stay organized, map efficiently, and avoid the most common mapping mistakes.

This practical guide begins by setting you up with Source SDK and a 3D development environment. Through a series of guided tutorials, you will learn what it takes to create a professional, polished map or mod.

You will learn how to create varying types of worlds, from underground labs to flowing outdoor terrains. You will also learn how to bring life into your world with advanced texturing, lighting, and decorating techniques. Towards the end of the book, we will learn how to create goal-driven A.I. sequences and scripts to choreograph epic battles and take control of your enemies and allies.

The content has been developed using the illustrations from Half Life Episode 2

What you will learn from this book

  • Sculpt the physical world with Hammer's easy-to-use block and terrain tools
  • Make visually engaging environments with props and textures
  • Use lighting and color correction to create immersive atmospheres
  • Import your custom content into the game
  • Script special events using the powerful input/output system
  • Control the non-playable characters to bring life to your world
  • Manipulate the A.I. to choreograph assaults, battles, and squad movements
  • Create an infinite amount of particle effects with the particle editor

Approach

This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations.

Who this book is written for

If you're a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is required.

商品描述(中文翻譯)

開發引人入勝且沉浸式的模組與 Source SDK

概述
- 使用 Source SDK 提供的工具創建地圖和模組
- 學習如何使用 Hammer 創建自己的遊戲世界
- 創建以目標為導向的人工智慧序列和腳本
- 通過逐步教程輕鬆掌握 Source SDK 工具

詳細內容
Source Authoring Tools 是用於為使用 Valve 的 Source 引擎製作的遊戲創建自訂內容的軟體。沒有任何程式設計知識的情況下創建遊戲的模組和地圖可能會耗時。這些工具允許您在不需要任何編碼知識的情況下創建自己的地圖和關卡。所有您需要開始創建自己關卡的工具都內建並隨時可用!

本書將教您如何使用 Source 遊戲提供的 Authoring Tools,並指導您使用 Source 創建您的第一個地圖和模組(modifications)。您將學習如何保持組織、有效地繪製地圖,並避免最常見的繪圖錯誤。

這本實用指南首先會幫助您設置 Source SDK 和 3D 開發環境。通過一系列的指導教程,您將學習創建專業且精緻的地圖或模組所需的技能。

您將學習如何創建各種類型的世界,從地下實驗室到流暢的戶外地形。您還將學習如何通過先進的紋理、照明和裝飾技術為您的世界注入生命。在書的最後,我們將學習如何創建以目標為導向的人工智慧序列和腳本,以編排史詩般的戰鬥並控制您的敵人和盟友。

內容是使用《Half Life Episode 2》的插圖開發的。

您將從本書中學到的內容
- 使用 Hammer 的易用方塊和地形工具雕塑物理世界
- 使用道具和紋理製作視覺上引人入勝的環境
- 使用照明和顏色校正創建沉浸式氛圍
- 將您的自訂內容導入遊戲
- 使用強大的輸入/輸出系統編寫特殊事件的腳本
- 控制非可玩角色為您的世界注入生命
- 操控人工智慧以編排攻擊、戰鬥和小隊移動
- 使用粒子編輯器創建無限量的粒子效果

方法
本書由一位遊戲玩家撰寫,旨在為遊戲玩家提供有關 Source SDK 的指導,通過逐步解釋讓讀者牢牢掌握所有可用工具。

本書的讀者對象
如果您是一位熱衷的遊戲玩家,想要從您最喜愛的遊戲中獲得更多,並使用 Source 引擎創建自己的模組(mods)和關卡,那麼這本書非常適合您。無需程式設計和 Source SDK 的經驗。

最後瀏覽商品 (20)