Designing from Both Sides of the Screen: How Designers and Engineers Can Collabo
暫譯: 從螢幕兩側設計:設計師與工程師的合作方式

Ellen Isaacs, Alan Walendowski

  • 出版商: New Riders
  • 出版日期: 2001-12-10
  • 售價: $1,880
  • 貴賓價: 9.5$1,786
  • 語言: 英文
  • 頁數: 352
  • 裝訂: Paperback
  • ISBN: 0672321513
  • ISBN-13: 9780672321511
  • 已絕版

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商品描述

Written from the perspectives of both a user interface designer and a software engineer, this book demonstrates rather than just describes how to build technology that cooperates with people. It begins with a set of interaction design principles that apply to a broad range of technology, illustrating with examples from the Web, desktop software, cell phones, PDAs, cameras, voice menus, interactive TV, and more. It goes on to show how these principles are applied in practice during the development process -- when the ideal design can conflict with other engineering goals.

The authors demonstrate how their team built a full-featured instant messenger application for the wireless Palm and PC. Through this realistic example, they describe the many subtle tradeoffs that arise between design and engineering goals. Through simulated conversations, they show how they came to understand each other's goals and constraints and found solutions that addressed both of their needs -- and ultimately the needs of users who just want their technology to work.

Table of Contents

Introduction.

THE GOAL.

1. On Being a Butler.
2. Don't Impose: Respect Physical Effort.
3. Don't Impose: Respect Mental Effort.
4. Be Helpful.

THE PROCESS.
5. Setting Up: Understanding Users' Needs.
6. Structuring the User Interface.
7. Laying Out the User Interface.
8. Architecting with the UI in Mind
9. Initial Development.
10. Iterative Development: Observing Use.
11. Conclusion.

APPENDIXES.


Appendix A. Guidelines.
Appendix B. Recommended Readings.
Index.

商品描述(中文翻譯)

從使用者介面設計師和軟體工程師的角度撰寫,本書展示了如何建立與人合作的技術,而不僅僅是描述。它以一組適用於廣泛技術的互動設計原則開始,並通過來自網路、桌面軟體、手機、個人數位助理(PDA)、相機、語音選單、互動電視等的範例進行說明。接著,它展示了這些原則在開發過程中的實際應用——當理想設計可能與其他工程目標發生衝突時。

作者展示了他們的團隊如何為無線Palm和PC構建一個功能齊全的即時通訊應用程式。通過這個現實的範例,他們描述了設計與工程目標之間出現的許多微妙權衡。通過模擬對話,他們展示了如何理解彼此的目標和限制,並找到解決方案來滿足雙方的需求——最終滿足那些只希望技術能正常運作的使用者的需求。

目錄

引言。

目標。
1. 作為管家。
2. 不要強加:尊重身體努力。
3. 不要強加:尊重心理努力。
4. 提供幫助。

過程。
5. 設置:理解使用者需求。
6. 結構化使用者介面。
7. 佈局使用者介面。
8. 以使用者介面為中心的架構設計。
9. 初步開發。
10. 迭代開發:觀察使用情況。
11. 結論。

附錄。
附錄A. 指導方針。
附錄B. 推薦閱讀。
索引。