Edgeloop Character Modeling For 3D Professionals Only (Paperback)
暫譯: 僅限3D專業人士的邊緣環角色建模
Kelly L. Murdock, Eric Allen
- 出版商: Wiley
- 出版日期: 2006-09-12
- 售價: $1,600
- 貴賓價: 9.5 折 $1,520
- 語言: 英文
- 頁數: 321
- 裝訂: Paperback
- ISBN: 047003629X
- ISBN-13: 9780470036297
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商品描述
Description
Learn the secrets for breathing life into your characters
Edgeloops are made for animation. They isolate and define major physical features, enabling you to add detail and mold the elements that give your characters personality, realistic form, and natural motion. You'll create one such character as you progress through these pages, guided by computer graphics expert Kelly Murdock and award-winning artist and animator Eric Allen. As your character grows and develops, so will your expertise in edgeloop modeling.
* Understand the techniques for modeling characters with edgeloops
* Learn to use edgeloop selection and creation features in 3ds Max(r), Maya(r), Softimage, and Modo
* Follow the modeling workflow to create a complete, detailed character from scratch
* Take a comparative look at point, box, loft, and other character modeling methods
* Model a detailed body form that is anatomically correct, including arms, legs, hands, and feet
* Learn which anatomical features are essential for good character modeling
* Create a realistic head with detailed facial features- nostrils, eyelashes, teeth, gums, and ears
* Enhance a character with hair and clothing
* Texture a character completely using high-resolution texture maps
Please see the CD-ROM appendix for details and complete system requirements.
Table of Contents
About the Authors.
Credits.
Preface.
Acknowledgments.
Part I: Introducing Character Modeling and Edgeloops.
Chapter 1: Character Design.
Chapter 2: Modeling Approaches—A Comparative Look.
Chapter 3: Introducing Edgeloop Modeling.
Part II: Creating a Body Form.
Chapter 4: Building the Body Torso.
Chapter 5: Adding Arms and Legs.
Chapter 6: Modeling Hands and Feet.
Part III: Modeling the Head and Facial Features.
Chapter 7: Creating the Head Form.
Chapter 8: Creating the Nose and Eyes.
Chapter 9: Adding the Mouth and Ears.
Part IV: Further Refinement and Texturing.
Chapter 10: Final Modeling Refinements.
Chapter 11: Texturing an Edgeloop Character.
Part V: Rigging, Skinning, and Animating Approaches.
Chapter 12: Rigging and Skinning an Edgeloop Character.
Chapter 13: Animating an Edgeloop Character.
Part VI:Appendixes.
Apendix A: Edgeloop Modeling Commands for 3ds Max, Maya, Softimage, and Modo.
Appendix B: What’s on the CD-ROM.
Pro Glossary.
Index.
End-User License Agreement.
商品描述(中文翻譯)
**描述**
了解為角色注入生命的秘密
邊緣環(Edgeloops)是為動畫而設計的。它們隔離並定義主要的物理特徵,使您能夠添加細節並塑造賦予角色個性、真實形狀和自然動作的元素。在這些頁面中,您將在計算機圖形專家 Kelly Murdock 和獲獎藝術家及動畫師 Eric Allen 的指導下創建一個這樣的角色。隨著您的角色成長和發展,您在邊緣環建模方面的專業知識也將隨之增長。
* 理解使用邊緣環建模角色的技術
* 學習在 3ds Max(r)、Maya(r)、Softimage 和 Modo 中使用邊緣環選擇和創建功能
* 按照建模工作流程從零開始創建一個完整且詳細的角色
* 對點、盒子、樓梯和其他角色建模方法進行比較
* 建模一個解剖學正確的詳細身體形狀,包括手臂、腿、手和腳
* 學習哪些解剖特徵對良好的角色建模至關重要
* 創建一個具有詳細面部特徵的真實頭部——鼻孔、睫毛、牙齒、牙齦和耳朵
* 用頭髮和衣服增強角色
* 使用高解析度紋理圖完全為角色上紋理
請參見 CD-ROM 附錄以獲取詳細信息和完整系統要求。
**目錄**
關於作者。
致謝。
前言。
感謝。
**第一部分:介紹角色建模和邊緣環。**
第 1 章:角色設計。
第 2 章:建模方法——比較分析。
第 3 章:介紹邊緣環建模。
**第二部分:創建身體形狀。**
第 4 章:構建身體軀幹。
第 5 章:添加手臂和腿。
第 6 章:建模手和腳。
**第三部分:建模頭部和面部特徵。**
第 7 章:創建頭部形狀。
第 8 章:創建鼻子和眼睛。
第 9 章:添加嘴巴和耳朵。
**第四部分:進一步的精細化和紋理處理。**
第 10 章:最終建模精細化。
第 11 章:為邊緣環角色上紋理。
**第五部分:裝配、皮膚和動畫方法。**
第 12 章:為邊緣環角色裝配和皮膚。
第 13 章:為邊緣環角色動畫。
**第六部分:附錄。**
附錄 A:3ds Max、Maya、Softimage 和 Modo 的邊緣環建模命令。
附錄 B:CD-ROM 上的內容。
專業術語表。
**索引。**
**最終用戶許可協議。**