Multimedia Engineering: A Practical Guide for Internet Implementation
A. C. M. Fong, S. C. Hui, Guanyue Hong, Bernard Fong
- 出版商: Wiley
- 出版日期: 2006-07-01
- 定價: $2,800
- 售價: 1.4 折 $399
- 語言: 英文
- 頁數: 286
- 裝訂: Hardcover
- ISBN: 0470030194
- ISBN-13: 9780470030196
-
相關分類:
Computer-networks
立即出貨 (庫存 < 3)
買這商品的人也買了...
-
$4,300$4,085 -
$990$782 -
$1,050Mathematics for 3D Game Programming & Computer Graphics, 2/e
-
$1,995C++ Coding Standards: 101 Rules, Guidelines, and Best Practices (Paperback)
-
$560$442 -
$680$646 -
$1,700$1,615 -
$350$277 -
$1,501Computer Graphics and Geometric Modelling: Implementation and Algorithms (Hardcover)
-
$2,375$2,250 -
$780$741 -
$780$702 -
$680$578 -
$390$351 -
$450$383 -
$550$468 -
$490$382 -
$780$702 -
$580$522 -
$450$405 -
$199Introducing Maya 8: 3D for Beginners (Paperback)
-
$480$432 -
$2,340$2,223 -
$2,920$2,774 -
$290$226
相關主題
商品描述
Description
Multimedia technologies and the internet are increasingly intrinsic to our daily lives, and into the future will continue to transform the way we live. Multimedia Engineering describes the latest advances in this technology applied to the Internet and WWW. It immerses the reader into the development of many practical internet/ multimedia systems, offering an insight into a range of engineering problems and solutions. It provides a broad coverage of internet/WWW and multimedia processing, as well as transmission and practical applications.
- Provides an overview of state-of-the-art technologies
- Addresses commerical, industrial and educational applications and security and privacy issues.
- Offers a detailed background into how the internet has been used to support multimedia communications
- Assumes a practical and descriptive problem-solving approach, featuring many worked-through examples
- Written by widely published authors with years of research in the field
Multimedia Engineering will appeal to graduate and senior undergraduate students in electrical and electronic engineering, industrial, systems & computer engineering. It will also be of interest to electrical, computer and systems engineers and web developers interested in, or already engaged in, this emerging field.
Table of Contents
Chapter 1. The Dawn of a New Age ¾ The Information Age.1. The Information Age and this Book.
2. The internet, World Wide Web and Multimedia.
2.1 The Internet.
2.2 The World Wide Web.
2.3 Multimedia.
3. Organization
Chapter 3. The Internet As An Information Repository.
1. Introduction
2. Current Status, Promises and Challenges.
3. Search Engines
3.1 Indexing 13
3.2 Retrieval
3.3 Meta Search Engines
3.4 Non-Technical Limitations of Search Engine
4. Personalized Monitoring Services
Current Web Monitoring Systems
4.2 An Alternative Web Monitoring Model
4.3 The Web Information Monitoring System (WIM)
5. Storage and Retrieval of Visual Data.
5.1 Images
5.2 Videos
6. Case Study: Discovery/Monitoring of Web Publications.
6.1 Discovery of Web Scientific Publications
6.2 Monitoring of Scientific Publications
7. Further Advancements.
7.1 Semantic Web
7.2 Human-Centric Query Processing
7.3 Intelligent Agents
Chapter 3. The Internet As A Communications Medium.
1. Introduction
2. Internet Communication Protocols
2.1 Transmission Control Protocol (TCP)
2.2 User Datagram Protocol (UDP)
2.3 Real-time Transport Protocol (RTP)
2.4 Hypertext Transport Protocol (HTTP)
2.5 Real-Time Streaming Protocol (RTSP)
2.6 Illustration
3. Electronic Mail
3.1 Email Protocols
3.2 Email Systems
4 Online Presence Notification and Instant Messaging.
4.1 Current Online Presence Notification Approaches
4.2 Instant Messaging Systems
4.3 The Online Presence Notification Protocol
4.4 Online Presence Notification System
5. Internet Telephony.
5.1 Overview of an Internet Telephony System
5.2 Using Java for Platform Independence
5.3 Internet Java Phone
5.4 Performance Comparison
6. Video Data Transmission.
6.1 Video Streaming
6.2 Quality of Service Issues
6.3 Application-layer QoS Control
6.4 Adaptive Transmission and Recovery Mechanism
7.; Desktop Videoconferencing
7.1 The ITU H.3xx Standards
7.2 Session Initiation Protocol (SIP)
8. Unified Messaging.
8.1 Personal Communicator
8.2 Real-Time Communication Services
Chapter 4. Internet Security.
1. Introduction
2. Internet Security ¾ An Overview
2.1 Web Server Related Security
2.2 Software Security
3 Practical Approaches.
3.1 Access Security
3.2 Transfer Security
3.3 Cryptography
3.4 Commercial Solutions
4 Security for Java ¾ An Internet Java Phone Example.
4.1 Java Security Architecture
4.2 Applet Security Restrictions
4.3 Overcoming Security Restrictions
5 Biometrics for Identity Authentication Multi-view Facial Analysis.
5.1 The Need for an Effective Distance Measure
5.2 The Significance-Based Multi-View Hausdorff Distance
5.3 An Experimental System
5.4 System Performance
Chapter 5. Internet Privacy.
1. Introduction
2 Web Content Filtering Methods and Tools A Survey
2.1 Current Methods
2.2 Current Systems Performance Analysis
3 An Effective Web Content Filtering System
3.1 Analysis of the Target Web Pages
3.2 System Implementation
3.3 Performance Analysis
Chapter 6. Commercial And Industrial Applications.
1. Introduction
2. Virtual Electronic Trading For B2b E-Commerce.
2.1 Survey of b2b E-commerce Systems
2.2 The VET system
3. Web-based Customer Technical Support
3.1 Customer Service Database
3.2 Data mining for Machine Fault Diagnosis
3.3 Machine Fault Diagnosis over the WWW
3.4 Performance Evaluation
4. Knowledge Discovery for Managerial Decisions
4.1 Seven-Step Process for Knowledge Discovery
4.2 Establish Mining Goals
4.3 Select Data
4.4 Preprocess Data
4.5 Transform Data
4.6 Store Data
4.7 Mine Data
4.8 Evaluate Mining Results
5. Web-based Intelligent Surveillance System
5.1 Design Objectives and Related Systems
5.2 System Overview and Major Components
5.3 Monitoring Process
5.4 Technical Challenges and Solutions
Chapter 7. (by G. Y. Hong) Implementing and Delivering Internet and Multimedia Projects.
1. Introduction
2. Process Modeling and Lifecycle
2.1 Waterfall Model
2.2 Spiral Model
2.3 Prototyping Model
2.4 Incremental and Iterative Development
3. Project Planning and Management
3.1 Identify Your Business Objectives and Target Audience
3.2 Analyse the Requirements and Build Domain Knowledge
3.3 Document Your Project Plan
3.4 Build the Development Team
3.5 Review Your Current Standards and Procedures
3.6 Identify Project Sponsors and Business Partners
3.7 Adopt Just-in-Time Training Approach
3.8 Track the Progress
3.9 Sales and Marketing
4. Design, Implementation and Testing.
4.1 Designing User Interface
4.2 Designing the Database
4.3 Getting User Feedback
4.4 Security
4.5 Reliability Growth Testing
4.6 Enabling Tools and Technologies
5. Measurements
5.1 Identifying Metrics: Goal Question Measurement (GQM) Approach
5.2 Software Metrics
5.3 Continuous Improvement
6. Conclusion
Chapter 8. (by B. Fong) From E-Commerce to M-Commerce.
1. Electronic Commerce.
2. Going Mobile
3. Marketing and Mobility.
4. Providing Reliable M-commerce Service is Challenging.
4.1 Security
4.2 Reliability
4.3 Effects of Rain
4.4 Modulation Schemes
5 Chapter Summary.
Appendix A.
Popular Colour Models.
Appendix B.
Glossary.
Index.
商品描述(中文翻譯)
描述
多媒體技術和互聯網在我們的日常生活中越來越重要,並且在未來將繼續改變我們的生活方式。《多媒體工程》描述了這項技術應用於互聯網和網絡世界的最新進展。它將讀者帶入許多實際互聯網/多媒體系統的開發中,提供了對一系列工程問題和解決方案的深入了解。它廣泛涵蓋了互聯網/網絡世界和多媒體處理、傳輸和實際應用。
- 提供了最新技術的概述
- 探討商業、工業和教育應用以及安全和隱私問題
- 提供了互聯網如何支持多媒體通信的詳細背景
- 採用實際和描述性的問題解決方法,並提供了許多實例
- 由在該領域進行多年研究並廣泛發表的作者撰寫
《多媒體工程》將吸引電氣和電子工程、工業、系統和計算機工程的研究生和高年級本科生。對於對這一新興領域感興趣或已經從事這一領域的電氣、計算機和系統工程師以及網絡開發人員也會感興趣。
目錄
第1章。新時代的曙光 - 信息時代。
1. 信息時代和本書。
2. 互聯網、萬維網和多媒體。
2.1 互聯網。
2.2 萬維網。
2.3 多媒體。
3. 組織。
第3章。互聯網作為信息庫。
1. 簡介。
2. 現狀、承諾和挑戰。
3. 搜索引擎。
3.1 索引。
3.2 檢索。
3.3 元搜索引擎。
3.4 搜索引擎的非技術限制。
4. 個性化監測服務。
4.1 當前網絡監測系統。
4.2 另一種網絡監測模型。
4.3 網絡信息監測系統(WIM)。
5. 視覺數據的存儲和檢索。
5.1 圖像。
5.2 視頻。
6. 案例研究:發現/監測網絡出版物。
6.1 發現網絡科學出版物。
6.2 監測科學出版物。