Mathematics for 3D Game Programming & Computer Graphics, 2/e
暫譯: 3D遊戲程式設計與電腦圖形學的數學(第二版)
Eric Lengyel
- 出版商: Charles River Media
- 出版日期: 2003-11-17
- 售價: $1,050
- 語言: 英文
- 頁數: 576
- 裝訂: Hardcover
- ISBN: 1584502770
- ISBN-13: 9781584502777
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相關分類:
Computer Graphics
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商品描述
Summary
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
商品描述(中文翻譯)
摘要
這本完全更新的第二版說明了遊戲程式設計師在開發專業品質3D引擎時所需的數學概念。雖然本書主要針對遊戲開發的應用,但許多主題也吸引對3D圖形有一般興趣的讀者。內容從向量幾何和線性代數等相對基本的領域開始,然後進展到3D遊戲程式設計中的更高級主題,如照明和可見性判斷。特別注意關鍵結果的推導,確保讀者不會在理論上遭遇空白。本書假設讀者具備三角學和微積分的基本知識,但也包含回顧這些學科中使用的重要工具的部分,例如三角恆等式、微分方程和泰勒級數。