Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer
暫譯: 遊戲產業中的環境藝術:使用 Substance Designer 創建豐富而真實的環境指南
Kelly, Henry
- 出版商: CRC
- 出版日期: 2021-11-05
- 售價: $5,150
- 貴賓價: 9.5 折 $4,893
- 語言: 英文
- 頁數: 180
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 0367706792
- ISBN-13: 9780367706791
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其他版本:
Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer
海外代購書籍(需單獨結帳)
商品描述
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.
Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.
This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.
Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.
商品描述(中文翻譯)
這本書解釋了成為一名優秀遊戲環境藝術家的基本原則,概述了大多數環境藝術家往往會忽略的關鍵考量。書中專注於使用 Substance Designer 創建豐富、多彩且逼真的環境,展示了如何改善敘事技巧以及如何跳出框架思考。
本書遵循逐步過程,創建現實且最先進的材質,幫助將遊戲敘事和世界帶入生活,提供了對環境藝術的新視角,涵蓋了使用 Substance Designer 的最新、最具創意的行業技術。
這本書應該會吸引新手和有志於成為遊戲環境藝術家的讀者,以及那些希望增進對 Substance Designer 知識的人。本書的最後幾個階段提供了在遊戲產業中創建植被的預覽。
亨利·凱利(Henry Kelly)是 REWIND 的首席藝術家,該公司是一家虛擬實境(VR)和擴增實境(AR)工作室,致力於為 VR 和 AR 創造更美好的未來。
作者簡介
Henry Kelly has worked within the 3D Industry, part time, from the age of 1eighteen, spending most of his free time creating 3D models, improving his techniques, and learning new material. After leaving the military, he took up 3D Art full time and began a career as a freelance environment artist where he worked for independent and AAA game studios such as Crytek; Cloud Imperium, Rebellion, and Offworld Industries, amongst other smaller studios. Over the years, he climbed the ranks from freelancer to lead artist, maintaining his focus on environment art. He has contributed to new and exciting methods that speed up workflow and produce higher quality artwork for games. Henry is an instructor for Masters' and Bachelors' programs and is responsible for writing the curriculum for both. In his spare time, he occasionally serves as an instructor for Ryan Kingslien, renowned art sculptor and major contributor to the game industry.
作者簡介(中文翻譯)
亨利·凱利自十八歲起便在3D產業中兼職,利用大部分空閒時間創作3D模型、提升技術並學習新材料。退伍後,他全職投入3D藝術,開始了作為自由職業環境藝術家的職業生涯,曾為獨立及AAA遊戲工作室工作,如Crytek、Cloud Imperium、Rebellion和Offworld Industries等其他小型工作室。多年來,他從自由職業者晉升為首席藝術家,始終專注於環境藝術。他對於加速工作流程和提高遊戲藝術作品質量的新穎方法做出了貢獻。亨利是碩士和學士課程的講師,負責編寫兩者的課程大綱。在空閒時間,他偶爾擔任著名藝術雕刻家及遊戲產業主要貢獻者瑞安·金斯利恩的講師。