Virtual and Augmented Reality for Architecture and Design
暫譯: 建築與設計的虛擬與擴增實境

Vilar, Elisângela, Filgueiras, Ernesto, Rebelo, Francisco

  • 出版商: CRC
  • 出版日期: 2022-06-09
  • 售價: $4,270
  • 貴賓價: 9.5$4,057
  • 語言: 英文
  • 頁數: 228
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0367508109
  • ISBN-13: 9780367508104
  • 相關分類: VR/AR
  • 海外代購書籍(需單獨結帳)

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商品描述

Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts.

Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work.

This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.

商品描述(中文翻譯)

虛擬實境(Virtual Reality, VR)是一種人們使用電腦與非真實事物互動的範式,卻能提供真實的生活體驗。它是用戶與電腦之間最先進的介面之一,使用者可以即時與虛擬模型互動,讓他們能夠視覺化並操作現實世界的表徵。與擴增實境(Augmented Reality, AR)一起,AR在真實環境中添加資訊層,VR成為設計師和建築師在開發新型響應式產品、系統和建築環境時的強大工具,以滿足用戶的需求。VR和AR是增強設計和建築學生對於複雜和抽象概念理解的工具。

這本出版物資訊豐富且易於理解,呈現、分析並討論虛擬實境和擴增實境在設計和建築的規劃、開發和研究過程中的整合與應用。書中還展示了多學科合作工作的案例研究。

本書適合實務工作者和學術界人士,因為它探討了與新技術在建築和設計領域應用相關的特定方面,強調其在教育、遺產、研究和方法論等領域的應用,通過技術彌合建築和設計的抽象與人類需求之間的鴻溝。

作者簡介

Elisângela Vilar is an architect and currently full Researcher at the Faculty of Architecture, University of Lisbon. She obtained a Ph.D. in Ergonomics and Human Factors (2012), and Postdoc in Ergonomics in Design (2019), both from University of Lisbon, Portugal. She is an effective researcher at CIAUD in the ErgoUX Lab and a collaborator research at ITI/LarSys. Her main research focus is the study of Human interactions with built environments and complex systems using virtual environments, usability, and user experience.

Ernesto Filgueiras is a professor at the University of Beira Interior, Covilhã, Portugal and an expert in User Experience, Ergonomics and Human-Centered Design to Design. He has vast experience in areas such as Methodologies for Product Design, Game Design and Analysis of human behavior in situation of interaction with real and digital products, with special emphasis on Gamification and Learn Process. He is the founder of the first Portuguese Master's Degree in Game Design and Development.

Francisco Rebelo is an associate professor at the University of Lisbon, Director of the ergoUX and coordinator of the research Ergonomics group in CIAUD (Interdisciplinary Center for Studies in Architecture, Urbanism and Design) and Research Collaborator at ITI/LarSyS - Interactive Technology Institute. His activity of teacher and research is focused on Human Centered Design, usability and user experience. He has published more than 200 articles and book chapters and is Editor and Co-editor of 10 books.

作者簡介(中文翻譯)

Elisângela Vilar 是一位建築師,目前擔任里斯本大學建築學院的全職研究員。她於2012年獲得人體工學與人因學的博士學位,並於2019年獲得設計人體工學的博士後學位,均來自葡萄牙里斯本大學。她是CIAUD(建築、城市規劃與設計跨學科研究中心)ErgoUX實驗室的有效研究員,並且是ITI/LarSys的合作研究員。她的主要研究重點是研究人類與建成環境及複雜系統的互動,使用虛擬環境、可用性和用戶體驗進行研究。

Ernesto Filgueiras 是葡萄牙科維良的比拉內爾大學的教授,專精於用戶體驗、人體工學和以人為中心的設計。他在產品設計方法論、遊戲設計以及分析人類在與實體和數位產品互動時的行為方面擁有豐富的經驗,特別強調遊戲化和學習過程。他是葡萄牙首個遊戲設計與開發碩士學位的創始人。

Francisco Rebelo 是里斯本大學的副教授,ergoUX的主任,以及CIAUD(建築、城市規劃與設計跨學科研究中心)人體工學研究小組的協調員,同時也是ITI/LarSyS(互動技術研究所)的研究合作者。他的教學和研究活動專注於以人為中心的設計、可用性和用戶體驗。他已發表超過200篇文章和書籍章節,並擔任10本書的編輯和共同編輯。

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