Non-Photorealistic Rendering
暫譯: 非寫實渲染

Gooch, Bruce, Gooch, Amy

  • 出版商: A K Peters
  • 出版日期: 2019-12-18
  • 售價: $2,990
  • 貴賓價: 9.5$2,841
  • 語言: 英文
  • 頁數: 286
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0367447231
  • ISBN-13: 9780367447236
  • 海外代購書籍(需單獨結帳)

商品描述

The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on the communication content of an image. Techniques that have long been used by artists can be applied to computer graphics to emphasize subtle attributes and to omit extraneous information. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques. A summary of some of the algorithms as well as pseudo-code for producing some of the images is included.

商品描述(中文翻譯)

電腦生成影像在我們周圍的普遍性,無論是在電影、廣告或互聯網上,已經被視為理所當然,而最讓人印象深刻的是影像的照片寫實品質。正如我們常常聽到的,圖片的價值相當於千言萬語,影像所傳遞的信息可以有多種不同的形式。許多電腦圖形研究者正在探索非照片寫實渲染技術,作為現實渲染的替代方案。非照片寫實渲染的定義在於它所不是的東西,它將藝術與科學結合在一起,較少關注過程,而更多關注影像的傳達內容。藝術家長期以來使用的技術可以應用於電腦圖形,以強調微妙的屬性並省略多餘的信息。本書提供了對非照片寫實渲染已發表研究的概述,以便對當前的研究進行分類和提煉,形成一套可用的技術體系。書中還包括了一些算法的摘要以及生成某些影像的偽代碼。

目錄大綱

1. Introduction Part I: Simulating Artistic Media 2. Simulating Artistic Media: Drawing 3. Simulating Artistic Media: Painting Part II: Assisting a User in the Artistic Process 4. Assisting a User: Drawing and Painting Systems 5. Assisting a User: Modeling and Graftals 6. Assisting a User: Animation and Three-Dimensional Environments Part III: Automatic Systems 7. Feature Edges: Silhouettes, Boundaries, and Creases 8. Automatic Systems: Illustration 9. Automatic Systems: Painting

目錄大綱(中文翻譯)

1. Introduction Part I: Simulating Artistic Media 2. Simulating Artistic Media: Drawing 3. Simulating Artistic Media: Painting Part II: Assisting a User in the Artistic Process 4. Assisting a User: Drawing and Painting Systems 5. Assisting a User: Modeling and Graftals 6. Assisting a User: Animation and Three-Dimensional Environments Part III: Automatic Systems 7. Feature Edges: Silhouettes, Boundaries, and Creases 8. Automatic Systems: Illustration 9. Automatic Systems: Painting