Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
暫譯: 數位實體的表現:如何捕捉、建模與渲染視覺現實

Magnor, Marcus A., Grau, Oliver, Sorkine-Hornung, Olga

  • 出版商: A K Peters
  • 出版日期: 2020-09-30
  • 售價: $2,350
  • 貴賓價: 9.5$2,233
  • 語言: 英文
  • 頁數: 455
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0367658836
  • ISBN-13: 9780367658830
  • 海外代購書籍(需單獨結帳)

商品描述

Create Genuine Visual Realism in Computer Graphics



Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.



Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications





The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements.



Overcome Challenges in Your Own Research Experiments





This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.

商品描述(中文翻譯)

在電腦圖形學中創造真實的視覺現實感



真實世界的數位表現:如何捕捉、建模和渲染視覺現實解釋了如何使用最新的視頻獲取技術、電腦圖形方法和電腦視覺演算法,以高程度的真實感來描繪視覺世界。它探討了新捕捉模式、重建方法和視覺感知如何整合進電腦圖形管道中。



了解從獲取、重建和建模到真實渲染和應用的整個管道





本書涵蓋了捕捉3D場景的感測器,包括普通相機、廣角全向相機、主動範圍掃描儀和全光學(多視角)相機,以及處理影像的基本演算法,如立體對應和3D結構與運動恢復。它描述了3D建模技術,從通用物件模型(如3D網格)到更具領域特定的模型(如人體形狀和運動模型)。本書還討論了包括基於影像和視頻的渲染技術如何滿足速度和真實感的需求。



克服您自己研究實驗中的挑戰





這本書既是對現實世界視覺計算新興研究的易懂介紹,也是一本實用指南,展示了如何開始實施常見的方法。

作者簡介

Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt

作者簡介(中文翻譯)

馬庫斯·A·馬格諾爾、奧利佛·格勞、奧爾嘉·索基內-霍農、克里斯蒂安·泰奧巴特

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