Game AI Pro 360: Guide to Architecture
Rabin, Steve
- 出版商: CRC
- 出版日期: 2019-09-23
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 408
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367151049
- ISBN-13: 9780367151041
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相關分類:
人工智慧
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其他版本:
Game AI Pro 360: Guide to Architecture (Hardcover)
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相關主題
商品描述
Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.
Key Features
- Provides real-life case studies of game AI in published commercial games
- Material by top developers and researchers in Game AI
- Downloadable demos and/or source code available online
商品描述(中文翻譯)
Steve Rabin的《Game AI Pro 360: Guide to Architecture》將他之前三本《Game AI Pro》的尖端資訊匯集成一本方便的單一來源選集,涵蓋了遊戲AI架構的內容。這本書包含了領先的遊戲AI程式設計師所撰寫的文章,進一步探討了現代架構,如行為樹,並分享了在《Final Fantasy XV》、《Call of Duty》系列和《Guild War》系列等頂尖遊戲中使用的架構。
主要特點:
- 提供了已發行商業遊戲中遊戲AI的實際案例研究
- 由頂尖開發人員和遊戲AI研究人員提供的資料
- 可在線下載演示和/或原始碼
作者簡介
Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.
作者簡介(中文翻譯)
Steve Rabin在任天堂美國分公司擔任了15年的工作,並在各種遊戲開發初創公司工作了4年,還有7年的大學教學經驗。他曾應邀成為多個學術人工智慧會議的主題演講嘉賓,是GDC AI峰會的創辦人和顧問,也是GDC的演講嘉賓,同時還是AI遊戲程式設計師協會的創辦人和經理。