Fundamentals of Game Design, 3/e (Paperback)
暫譯: 遊戲設計基礎(第三版)

Ernest Adams

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商品描述

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

商品描述(中文翻譯)

現在已經是第三版,這本經典的遊戲設計書籍已經全面修訂,以納入遊戲產業的最新發展。讀者將學習到概念開發、遊戲玩法設計、核心機制、使用者介面、敘事和遊戲平衡的所有基本知識。他們將接觸到針對行動裝置和觸控螢幕的設計,以及針對Kinect和動作捕捉遊戲的設計。他們將了解獨立開發者如何突破界限,以及像是免費遊玩(free-to-play)等新商業模式如何影響設計。Adams以易於理解的方式提供了從初步概念到最終調整的遊戲設計過程的第一手觀察。

這本深入的資源還附有引人入勝的章末練習、設計工作表和案例研究。