A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Paperback)
Anna Anthropy, Naomi Clark
- 出版商: Addison Wesley
- 出版日期: 2014-02-26
- 售價: $1,500
- 貴賓價: 9.5 折 $1,425
- 語言: 英文
- 頁數: 240
- 裝訂: Paperback
- ISBN: 0321886925
- ISBN-13: 9780321886927
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相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
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商品描述
Master the Principles and Vocabulary of Game Design
Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do?
The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve.
The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them.
Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level.
- Liberate yourself from stale clichés and genres
- Tell great stories: go way beyond cutscenes and text dumps
- Control the crucial relationships between game “verbs” and “objects”
- Wield the full power of development, conflict, climax, and resolution
- Shape scenes, pacing, and player choices
- Deepen context via art, animation, music, and sound
- Help players discover, understand, engage, and “talk back” to you
- Effectively use resistance and difficulty: the “push and pull” of games
- Design holistically: integrate visuals, audio, and controls
- Communicate a design vision everyone can understand
商品描述(中文翻譯)
掌握遊戲設計的原則和詞彙
為什麼電子遊戲沒有變得更好?為什麼感覺我們一遍又一遍地玩著相同的遊戲?為什麼遊戲不能像偉大的音樂、書籍和電影一樣改變我們的生活?
問題在於語言。我們仍然不知道如何談論遊戲設計。我們無法分享我們的願景。我們忘記了什麼是有效的(和無效的)。我們沒有從歷史中學習。改進太難。
突破從這裡開始。《遊戲設計詞彙》為我們提供了我們迫切需要的完整遊戲設計框架,無論我們是創建遊戲、研究遊戲、評論遊戲還是在遊戲上建立業務。
創造令人驚艷的體驗。Anna Anthropy和Naomi Clark分享了基礎原則、示例和練習,幫助您創造出色的玩家體驗...將直覺與設計紀律相結合...並打造在各個層面上都取得巨大成功的遊戲。
-擺脫陳腐的陳詞濫調和類型
-講述精彩的故事:超越片段和文本轉儲
-控制遊戲“動詞”和“對象”之間的關鍵關係
-充分利用發展、衝突、高潮和結局的力量
-塑造場景、節奏和玩家選擇
-通過藝術、動畫、音樂和聲音加深背景
-幫助玩家發現、理解、參與並“回應”您
-有效地使用阻力和困難:遊戲的“推拉”
-整體設計:整合視覺、音頻和控制
-傳達一個每個人都能理解的設計願景