The Unified Modeling Language User Guide, 2/e (Hardcover) (統一建模語言使用者指南(第二版))

Grady Booch, James Rumbaugh, Ivar Jacobson

  • 出版商: Addison Wesley
  • 出版日期: 2005-05-01
  • 售價: $2,700
  • 貴賓價: 9.5$2,565
  • 語言: 英文
  • 頁數: 496
  • 裝訂: Hardcover
  • ISBN: 0321267974
  • ISBN-13: 9780321267979
  • 相關分類: UML
  • 海外代購書籍(需單獨結帳)

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Table of Contents:

Preface xiii

Part 1: Getting Started 1

Chapter 1: Why We Model 3

The Importance of Modeling 4

Principles of Modeling 8

Object-Oriented Modeling 10

Chapter 2: Introducing the UML 13

An Overview of the UML 14

A Conceptual Model of the UML 17

Architecture 31

Software Development Life Cycle 33

Chapter 3: Hello, World! 37

Key Abstractions 38

Mechanisms 41

Artifacts 43

Part 2: Basic Structural Modeling 45

Chapter 4: Classes 47

Getting Started 47

Terms and Concepts 49

Common Modeling Techniques 54

Hints and Tips 59

Chapter 5: Relationships 61

Getting Started 62

Terms and Concepts 63

Common Modeling Techniques 69

Hints and Tips 74

Chapter 6: Common Mechanisms 75

Getting Started 76

Terms and Concepts 77

Common Modeling Techniques 84

Hints and Tips 88

Chapter 7: Diagrams 89

Getting Started 90

Terms and Concepts 91

Common Modeling Techniques 96

Hints and Tips 101

Chapter 8: Class Diagrams 103

Getting Started 103

Terms and Concepts 105

Common Modeling Techniques 106

Hints and Tips 113

Part 3: Advanced Structural Modeling 115

Chapter 9: Advanced Classes 117

Getting Started 117

Terms and Concepts 118

Common Modeling Techniques 130

Hints and Tips 131

Chapter 10: Advanced Relationships 133

Getting Started 134

Terms and Concepts 135

Common Modeling Techniques 148

Hints and Tips 149

Chapter 11: Interfaces, Types, and Roles 151

Getting Started 151

Terms and Concepts 153

Common Modeling Techniques 157

Hints and Tips 161

 

Chapter 12: Packages 163

Getting Started 164

Terms and Concepts 165

Common Modeling Techniques 170

Hints and Tips 174

Chapter 13: Instances 175

Getting Started 175

Terms and Concepts 176

Common Modeling Techniques 182

Hints and Tips 183

Chapter 14: Object Diagrams 185

Getting Started 185

Terms and Concepts 187

Common Modeling Techniques 188

Hints and Tips 191

Chapter 15: Components 193

Getting Started 193

Terms and Concepts 194

Common Modeling Techniques 203

Hints and Tips 205

Part 4: Basic Behavioral Modeling 207

Chapter 16: Interactions 209

Getting Started 210

Terms and Concepts 211

Common Modeling Techniques 221

Hints and Tips 222

Chapter 17: Use Cases 225

Getting Started 225

Terms and Concepts 228

Common Modeling Techniques 236

Hints and Tips 237

Chapter 18: Use Case Diagrams 239

Getting Started 239

Terms and Concepts 241

Common Modeling Techniques 242

Hints and Tips 248

Chapter 19: Interaction Diagrams 249

Getting Started 250

Terms and Concepts 251

Common Modeling Techniques 260

Hints and Tips 264

Chapter 20: Activity Diagrams 267

Getting Started 268

Terms and Concepts 269

Common Modeling Techniques 280

Hints and Tips 284

Part 5: Advanced Behavioral Modeling 285

Chapter 21: Events and Signals 287

Getting Started 287

Terms and Concepts 288

Common Modeling Techniques 293

Hints and Tips 296

Chapter 22: State Machines 297

Getting Started 298

Terms and Concepts 300

Common Modeling Techniques 315

Hints and Tips 318

Chapter 23: Processes and Threads 319

Getting Started 320

Terms and Concepts 321

Common Modeling Techniques 326

Hints and Tips 330

Chapter 24: Time and Space 331

Getting Started 331

Terms and Concepts 332

Common Modeling Techniques 335

Hints and Tips 338

Chapter 25: State Diagrams 339

Getting Started 340

Terms and Concepts 341

Common Modeling Techniques 343

Hints and Tips 347

Part 6: Architectural Modeling 349

Chapter 26: Artifacts 351

Getting Started 351

Terms and Concepts 352

Common Modeling Techniques 355

Hints and Tips 360

Chapter 27: Deployment 361

Getting Started 361

Terms and Concepts 362

Common Modeling Techniques 366

Hints and Tips 368

Chapter 28: Collaborations 369

Getting Started 369

Terms and Concepts 371

Common Modeling Techniques 376

Hints and Tips 382

Chapter 29: Patterns and Frameworks 383

Getting Started 383

Terms and Concepts 385

Common Modeling Techniques 389

Hints and Tips 394

Chapter 30: Artifact Diagrams 395

Getting Started 395

Terms and Concepts 396

Common Modeling Techniques 398

Hints and Tips 407

Chapter 31: Deployment Diagrams 409

Getting Started 409

Terms and Concepts 411

Common Modeling Techniques 413

Hints and Tips 419

Chapter 32: Systems and Models 421

Getting Started 421

Terms and Concepts 423

Common Modeling Techniques 426

Hints and Tips 428

Part 7: Wrapping Up 431

Chapter 33: Applying the UML 433

Transitioning to the UML 433

Where to Go Next 435

Appendix A: UML Notation 437

Appendix B: Rational Unified Process 443

Glossary 451

Index 463

商品描述(中文翻譯)

目錄:

前言 xiii

第一部分:入門 1

第一章:為什麼要建模 3
- 建模的重要性 4
- 建模原則 8
- 面向對象建模 10

第二章:介紹 UML 13
- UML 概述 14
- UML 的概念模型 17
- 架構 31
- 軟體開發生命週期 33

第三章:Hello, World! 37
- 關鍵抽象 38
- 機制 41
- 產物 43

第二部分:基本結構建模 45

第四章:類別 47
- 入門 47
- 術語和概念 49