UML Components: A Simple Process for Specifying Component-Based Software (Paperback)
John Cheesman, John Daniels
- 出版商: Addison Wesley
- 出版日期: 2000-10-28
- 定價: $1,560
- 售價: 2.6 折 $399
- 語言: 英文
- 頁數: 208
- 裝訂: Paperback
- ISBN: 0201708515
- ISBN-13: 9780201708516
-
相關分類:
UML
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商品描述
Description
Breakthrough UML 1.3 techniques for defining component architectures and enhancing component development.
- Start-to-finish processes for enterprise-class component specification and implementation.
- Using UML notation to create more effective server-side component designs.
- Includes rules, guidelines, examples, and a detailed case study.
The Unified Modeling Language (UML) has gained acceptance as the de facto standard for modeling object software systems -- and, with this book, UML proves itself as an architectural description language, as well. Leading component developers John Cheesman and John Daniels show how to use UML 1.3 to specify and design any mid-to-large-size system utilizing server-side component technologies -- and, along the way, introduce powerful rules and guidelines for enhancing any component architecture. First and foremost, UML Components focuses on process: design processes for producing large-scale component-based systems that can be implemented through existing project management processes. Second, the book offers detailed, expert techniques for using UML 1.3 notation and diagrams to create component specifications that can support change, by allowing for easy substitution as new business problems and technical opportunities arise. The book includes detailed coverage of the Object Constraint Language, practical techniques for configuring and using UML tools, and a complete, start-to-finish case study.
John Cheesman is Director of Process Architecture for the Sterling Software Application International Group and a Senior Member of Technical Staff on the Sterling Software technical ladder. He was a contributor to the original UML standard. John Daniels is an independent consultant and trainer. He is joint author, with Steve Cook, of Designing Object Systems (Prentice Hall, 1994).
Table Of Contents
Foreword.
Preface. 1. Component Systems.
Component Principles.
Component Forms.
What a Component Isn't.
Component and System Architectures.
Component Architectures.
Specifying Contracts.
Realization Contracts.
Interfaces versus Component Specifications.
Model Levels.
Summary.
2. The Development Process.
The Impact of the Management Process.
Accommodating Change.
Workflow Artifacts.
The Specification Workflow.
Component Interaction.
Component Specification.
Summary.
3. Applying UML.
Extending UML with Stereotypes.
Precision, Accuracy, and Completeness.
UML Modeling Techniques.
Business Concept Model.
Use Case Model.
Use Case Descriptions.
Use Case Instances.
Inclusions, Extensions, and Variations.
Business Type Model.
Structured Data Types.
Interface Type.
Invariants.
Interface Specification.
Information Model.
Operation Specification.
Component Specification.
Specification, Not Implementation.
Component Architectures.
Summary.
4. Requirements Definition.
Business Concept Model.
System Envisioning.
Use Cases.
Use Case Identification.
Use Case Descriptions.
Quality of Service.
Summary.
5. Component Identification.
Identifying System Interfaces and Operations.
Take Up Reservation.
Identifying Business Interfaces.
Refine the Business Type Model.
Define Business Rules.
Identify Core Types.
Create Business Interfaces and Assign Responsibilities.
Allocating Responsibility for Associations.
Creating Initial Interface Specifications.
Existing Interfaces and Systems.
Component Specification Architecture.
Business Component Specifications.
An Initial Architecture.
Summary.
6. Component Interaction.
Breaking Dependencies.
Maintaining Referential Integrity.
Controlling Intercomponent References.
Completing the Picture.
Refining the Interfaces.
Summary.
7. Component Specification.
Interface Information Models.
Pre- and Postconditions.
A Systematic Process.
Invariants.
Snapshots.
Exactly What Does a Postcondition Guarantee?
Specifying System Interfaces.
Specifying Components.
Component Interaction Constraints.
Inter-Interface Constraints.
Factoring Interfaces.
Summary.
8. Provisioning and Assembly.
Components Realize Component Specifications.
Realization Mappings and Restrictions.
Error and Exception Handling Mechanisms.
Interface Inheritance and Interface Support.
Operation Sequence.
Interface Properties.
Object Creation.
Raising Events.
Application Architecture Correspondence.
Subcomponents.
Integrating Existing Systems.
Purchasing Components.
Assembly.
Summary.
A Final Thought.
References.
Index. 0201708515T04062001
商品描述(中文翻譯)
描述
突破性的UML 1.3技術,用於定義組件架構和增強組件開發。
- 企業級組件規範和實現的從頭到尾的過程。
- 使用UML符號創建更有效的服務器端組件設計。
- 包括規則、指南、示例和詳細案例研究。
統一建模語言(UML)已經成為建模對象軟件系統的事實標準,並且通過本書,UML證明了自己也是一種架構描述語言。領先的組件開發人員John Cheesman和John Daniels展示了如何使用UML 1.3來指定和設計任何中大型系統,利用服務器端組件技術,同時引入了增強任何組件架構的強大規則和指南。首先,UML組件主要關注過程:通過現有的項目管理過程,為生產大規模基於組件的系統設計過程。其次,本書提供了詳細的專業技術,使用UML 1.3符號和圖表創建組件規範,以支持變更,通過允許在新的業務問題和技術機會出現時進行簡單的替換。本書包括對象約束語言的詳細介紹,配置和使用UML工具的實用技術,以及完整的案例研究。
John Cheesman是Sterling Software Application International Group的流程架構總監,也是Sterling Software技術階梯的高級技術人員。他是原始UML標準的貢獻者。John Daniels是一位獨立顧問和培訓師。他與Steve Cook合著了《設計對象系統》(Prentice Hall,1994)。
目錄
前言
前言
1. 組件系統
組件目標。
組件原則。
組件形式。
示例:Microsoft Word。
組件和系統架構。
系統架構。
組件架構。
指定合同。
使用合同。
實現合同。
接口與組件規範。
模型層級