First Person: New Media as Story, Performance, and Game
Noah Wardrip-Fruin, Pat Harrigan
- 出版商: MIT
- 出版日期: 2006-03-03
- 售價: $1,400
- 貴賓價: 9.8 折 $1,372
- 語言: 英文
- 頁數: 352
- 裝訂: Paperback
- ISBN: 0262731754
- ISBN-13: 9780262731751
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相關分類:
遊戲設計 Game-design
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商品描述
Description
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature -- predicted by some to be the future of the written word -- languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant."
Isn't it possible, though, that many hugely successful computer games -- those that depend on or at least utilize storytelling conventions of narrative, character, and theme -- can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like "e-books"? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.
This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from "Cyberdrama" to "Ludology" (the study of games), to "The Pixel/The Line" to "Beyond Chat." The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site (created in conjunction with the online journal Electronic Book Review).
Noah Wardrip-Fruin is Assistant Professor of Communication at the University of California, San Diego.
Pat Harrigan is a writer and author of the novel Lost Clusters.
Table of Contents
Dedication and Acknowledgments x
Introduction xi
Contributors xiii
I. Cyberdrama 1
II. Ludology 35
III. Critical Simulation 71
IV. Game Theories 117
V. Hypertexts & Interactives 165
VI. The Pixel/The Line 207
VII. Beyond Chat 237
VIII. New Readings 289
Permissions 319
Index 321
商品描述(中文翻譯)
描述
電子遊戲已經建立了一個龐大的國際市場,銷售量遠超過非數位遊戲;人們在《模擬市民》上花的錢比在《大富翁》或者《魔法:聚會遊戲》上還多。然而,廣泛認為電子文學市場處於低迷狀態,有些人預測它將成為書寫的未來。即使暢銷作家史蒂芬·金在線發布《騎著子彈》和《植物》也取得了令人失望的結果。然而,難道許多極為成功的電腦遊戲,那些依賴或至少利用敘事、角色和主題的故事情節的遊戲,不能被視為電子文學的例子嗎?而且,真正重要的新型電子文學形式很可能會像遊戲一樣具有深度互動和程序性,以至於無法將它們呈現為類似紙質“電子書”的形式。《第一人稱》的編輯們聚集了一個非常多樣化的新媒體理論家和實踐者小組,來探討“故事”和“遊戲”之間的關係,以及在數字環境中可能出現的新型藝術創作(文學、表演、遊戲)。這本具有里程碑意義的合集以創作者和理論家之間的討論形式組織,每個部分包括三個演講,每個演講後有兩個回應。討論的主題涵蓋從“網絡劇”到“遊戲學”(遊戲研究),再到“像素/線”和“超越聊天”。對話結構激發了貢獻者對他們的演講進行修訂、更新和擴展,並且小組討論已經溢出到《第一人稱》網站(與在線期刊《電子書評論》合作創建)。
目錄
致謝和感謝 x
導言 xi
貢獻者 xiii
I. 網絡劇 1
II. 遊戲學 35
III. 批判模擬 71