Expressive Processing: Digital Fictions, Computer Games, and Software Studies (Hardcover)
Noah Wardrip-Fruin
- 出版商: MIT
- 出版日期: 2009-07-31
- 售價: $1,220
- 貴賓價: 9.8 折 $1,196
- 語言: 英文
- 頁數: 504
- 裝訂: Hardcover
- ISBN: 0262013436
- ISBN-13: 9780262013437
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相關分類:
軟體工程、遊戲設計 Game-design
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商品描述
What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.
Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences.
Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza and the first major story-generation system Tale-Spin to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book--the first to approach computational processes from the perspective of media, games, and fiction--Wardrip-Fruin examines both the outside and the inside of digital media's machines.
Software Studies series
Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences.
Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza and the first major story-generation system Tale-Spin to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book--the first to approach computational processes from the perspective of media, games, and fiction--Wardrip-Fruin examines both the outside and the inside of digital media's machines.
Software Studies series
商品描述(中文翻譯)
在理解數位媒體時,什麼是重要的?僅僅觀察軟體的外觀和觀眾的體驗足夠嗎?在《表達處理》一書中,諾亞·沃德里普-弗魯因主張,理解數位媒體功能的計算過程是至關重要的。
沃德里普-弗魯因指出,了解這些過程的作者和藝術家將利用計算的表達潛力來定義小說和遊戲的未來。他還探討了計算過程本身如何通過獨特的設計、歷史和思想親屬來表達意義,這些意義對觀眾可能不可見。
沃德里普-弗魯因通過研究特定的數位媒體作品,從模擬治療師《伊麗莎》和第一個重要的故事生成系統《Tale-Spin》到複雜的城市規劃遊戲《模擬城市》,來探討「表達處理」。他認為,數位媒體提供了特別易於理解的關於軟體的事物的例子;例如,如果我們在電腦遊戲的背景下理解人工智慧技術的能力和歷史,我們可以利用這種理解來評估在監控等更高風險的社會情境中使用類似技術的情況。
大多數關於數位媒體的書籍都專注於從外部看數位媒體的機器,但忽略了使數位媒體成為可能的計算機器。在這本書中,沃德里普-弗魯因從媒體、遊戲和小說的角度來探討計算過程,同時關注數位媒體機器的外部和內部。
《軟體研究系列》