The Future Was Here: The Commodore Amiga (Platform Studies)
暫譯: 未來已來:Commodore Amiga(平台研究)
Jimmy Maher
- 出版商: MIT
- 出版日期: 2012-04-13
- 售價: $1,760
- 貴賓價: 9.5 折 $1,672
- 語言: 英文
- 頁數: 344
- 裝訂: Printed Access Code
- ISBN: 0262301512
- ISBN-13: 9780262301510
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商品描述
Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform -- from Deluxe Paint to AmigaOS to Cinemaware -- in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
商品描述(中文翻譯)
很久以前,在1985年,個人電腦大致分為兩類:一類是友好且童趣的遊戲機,主要用於娛樂(以Atari和Commodore產品為例);另一類是無趣的米色成人電腦,主要用於商業(以IBM產品為例)。遊戲機成為了迷人的技術和藝術平台,但在現實世界中的實用性有限。IBM的產品則完全以實用為主,幾乎不重視美學,也沒有娛樂性。在這種二元化的計算環境中,Commodore Amiga 1000問世了。這款個人電腦擁有4096種顏色的調色板、前所未有的動畫能力、四聲道立體聲音效、同時運行多個應用程序的能力、圖形用戶界面以及強大的處理潛力。正如Jimmy Maher在《未來就在這裡》中所寫,這是世界上第一台真正的多媒體個人電腦。Maher認為,Amiga能夠存儲和顯示彩色照片、處理視頻(讓業餘者能夠使用專業工具)以及使用現實世界聲音的錄音,這些都是數位媒體未來的種子:數位相機、Photoshop、MP3播放器,甚至YouTube、Flickr和部落格圈。他在每一章中探討了這個平台的不同面向——從Deluxe Paint到AmigaOS再到Cinemaware——描繪了這個平台及其周圍的實踐社群的全貌。當然,Maher也承認,Amiga並不完美:例如,操作系統的DOS組件笨重且不匹配,並且多任務處理時經常會崩潰。而且Commodore在1994年破產。但在幾年內,Amiga的技術特性被工程師、程序員、藝術家和其他人利用,推動了邊界的突破,改變了計算文化。