Third Person: Authoring and Exploring Vast Narratives (Hardcover)
暫譯: 第三人稱:創作與探索廣闊敘事(精裝版)

Pat Harrigan, Noah Wardrip-Fruin

  • 出版商: MIT
  • 出版日期: 2009-03-13
  • 售價: $1,360
  • 語言: 英文
  • 頁數: 492
  • 裝訂: Hardcover
  • ISBN: 0262232634
  • ISBN-13: 9780262232630
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 4)

相關主題

商品描述

The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives--featuring an ongoing and intricately developed storyline, many characters, and multiple settings--did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors--media and television scholars, novelists, comic creators, game designers, and others--investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

商品描述(中文翻譯)

計算能力的不斷擴展為虛擬世界提供了新的敘事可能性。然而,龐大的敘事——擁有持續且精心發展的故事情節、眾多角色和多個場景——並非源於大型多人在線遊戲(Massively Multiplayer Online Games),也不僅限於此。托馬斯·曼的《約瑟夫與他的兄弟》、J.R.R. 托爾金的《魔戒》、漫威的《蜘蛛人》,以及《神秘博士》(Doctor Who)、《黑道家族》(The Sopranos)和《迷失》(Lost)等電視節目的複雜故事都呈現了龐大的虛構世界。《第三人稱》(Third Person)探討了在各種媒介中龐大敘事的策略,包括視頻遊戲、電視、文學、漫畫書、桌上遊戲和數位藝術。貢獻者包括媒體和電視學者、小說家、漫畫創作者、遊戲設計師等,研究的議題包括連貫性、正典性、互動性、同人小說、技術創新和跨媒介現象。各章節探討的主題範圍廣泛,包括多玩家環境中的敘事;一部300萬頁小說的敘事技術;《神秘博士》中的連貫性(或其不可能性);在超級英雄漫畫中管理多條交織的敘事;《最終幻想》角色扮演遊戲的空間體驗;設計師和粉絲創作的《魔獸世界》冒險文本;以及《火線重案組》(The Wire)的連載敘事。綜合來看,《第三人稱》中的多學科對話,加上哈里根(Harrigan)和沃德里普-弗魯因(Wardrip-Fruin)早期的合集《第一人稱》(First Person)和《第二人稱》(Second Person),為21世紀初期在不同媒介中如何構建和維持虛構作品提供了重要的見解。