Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
暫譯: 超越芭比與真人快打:遊戲中的性別新視角

Yasmin B. Kafai, Carrie Heeter, Jill Denner, Jennifer Y. Sun

商品描述

Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad "booth babes" whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow "modding" (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players.

Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players.

Contributors: Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mizuko Ito, Henry Jenkins, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick Yee.

Interviews with: Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine.

商品描述(中文翻譯)

十年後,開創性的《從芭比到真人快打》突顯了性別刻板印象及相關社會和經濟問題如何滲透到數位遊戲中,女性和女孩玩家的數量顯著增加。儘管如此,遊戲中仍然存在性別差異。女性可能是《魔獸世界》中的戰士,但她們同時也是穿著暴露的「展位女孩」,其性吸引力被用來在貿易展上推廣遊戲。《玩家生成內容》徹底改變了遊戲,但很少有針對女孩的遊戲允許「模組化」(由玩家進行的遊戲修改)。《超越芭比與真人快打》的貢獻者們認為,性別平等不僅僅需要增加女性玩家的總數。

《超越芭比與真人快打》匯集了新媒體理論家、遊戲設計師、教育工作者、心理學家和行業專業人士,包括一些早期著作的貢獻者,探討性別如何與當今數位遊戲的更廣泛背景交織:遊戲、遊戲產業與設計,以及嚴肅遊戲。貢獻者們討論了大型多人線上遊戲(MMOs)的興起以及女孩和女性玩家在遊戲社群中的經歷;仍然以男性為主導的遊戲產業以及在遊戲設計中需要不同觀點的必要性;以及與新興嚴肅遊戲相關的性別問題(這些遊戲不僅旨在娛樂,還旨在教育、說服或改變行為)。在當今充滿遊戲的數位環境中,對於能夠為更具多樣性的玩家群體提供激勵、挑戰和豐富遊戲體驗的遊戲需求更為迫切。

貢獻者:Cornelia Brunner、Shannon Campe、Justine Cassell、Mia Consalvo、Jill Denner、Mary Flanagan、Janine Fron、Tracy Fullerton、Elisabeth Hayes、Carrie Heeter、Kristin Hughes、Mizuko Ito、Henry Jenkins、Yasmin B. Kafai、Caitlin Kelleher、Brenda Laurel、Nicole Lazzaro、Holin Lin、Jacki Morie、Helen Nissenbaum、Celia Pearce、Caroline Pelletier、Jennifer Y. Sun、T. L. Taylor、Brian Winn、Nick Yee。

訪談對象:Nichol Bradford、Brenda Braithwaite、Megan Gaiser、Sheri Graner Ray、Morgan Romine。