Cultural Code: Video Games and Latin America (MIT Press)
暫譯: 文化密碼:電子遊戲與拉丁美洲 (麻省理工學院出版社)
Phillip Penix-Tadsen
- 出版商: MIT
- 出版日期: 2016-02-12
- 售價: $700
- 貴賓價: 9.5 折 $665
- 語言: 英文
- 頁數: 344
- 裝訂: Hardcover
- ISBN: 0262034050
- ISBN-13: 9780262034050
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商品描述
Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning.
Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America -- the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.
商品描述(中文翻譯)
視頻遊戲正逐漸成為日常生活中無處不在的元素,數百萬人透過從智慧型手機到桌上型電腦等各種設備進行遊玩。對這一現象的檢視顯示,視頻遊戲越來越多地被轉化為文化貨幣。對於視頻遊戲設計師來說,文化是一種可以融入遊戲的資源;對於玩家而言,當地的遊戲實踐和特定的社會背景會影響他們的遊玩體驗。在《文化代碼》(Cultural Code)一書中,Phillip Penix-Tadsen 展示了文化如何利用遊戲,以及遊戲如何利用文化,並探討了與拉丁美洲相關的例子。靜態代碼和主觀遊玩都被證明對遊戲的意義有所貢獻;Penix-Tadsen 引入文化作為創造意義的第三個層面。
Penix-Tadsen 首先專注於文化如何利用遊戲,考察拉丁美洲多樣的遊玩實踐、遊戲的意識形態和智識用途,以及視頻遊戲在拉丁美洲所開啟的創意和經濟可能性——地區遊戲設計和開發的演變。檢視遊戲如何利用文化,Penix-Tadsen 討論了在一系列流行遊戲中拉丁美洲的遊戲內文化表現(例如,指出《決勝時刻》(Call of Duty)到促進旅遊的《巴西探險》(Brasil Quest)中出現的里約熱內盧基督救世主雕像)。他通過符號學分析這一現象,探討視頻遊戲的意義系統及拉丁美洲文化的特定符號;空間,即文化如何融入不同類型的遊戲環境;以及模擬,文化意義如何通過遊玩機制以程序化和算法的方式傳達。