Flash: Building the Interactive Web (Platform Studies)
暫譯: Flash:構建互動網頁(平台研究)

Anastasia Salter, John Murray

  • 出版商: MIT
  • 出版日期: 2014-08-29
  • 售價: $700
  • 貴賓價: 9.5$665
  • 語言: 英文
  • 頁數: 192
  • 裝訂: Hardcover
  • ISBN: 0262028026
  • ISBN-13: 9780262028028
  • 海外代購書籍(需單獨結帳)

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商品描述

Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture.

Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms.

Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.

商品描述(中文翻譯)

Adobe Flash 最初是一個簡單的動畫工具,隨著時間的推移,發展成為一個多媒體平台,為一代創作者和創新者提供了驚人的機會來開發和分發新型的數位內容。在近十年的時間裡,Flash 成為動態在線媒體的事實標準,賦予了業餘和專業開發者塑造互動網路未來的能力。在這本書中,Anastasia Salter 和 John Murray 追溯了 Flash 的演變,將其視為參與文化的一個引擎。

Salter 和 Murray 探討了 Flash 作為塑造網路認知的基本力量,以及作為促進創新互動體驗和新型遊戲形式的關鍵技術。他們檢視了一系列作品,這些作品體現了 Flash 在塑造網路多媒體體驗和期望中的角色。主題包括 Flash 作為開發動畫的平台(以及「Flashimation」美學);其在腳本編寫和互動設計方面的能力;透過重構瀏覽器作為遊戲入口所啟用的遊戲和類型;使用 Flash 的媒體藝術形式和類型;以及 Flash 對開放性和標準的立場——包括其在參與 Apple 自有專有平台的能力上所進行的定義平台的鬥爭。

Flash 在 2011 年退出移動環境後,有人宣稱 Flash 已經死去。但正如 Salter 和 Murray 所展示的,Flash 不僅仍然存在,其作為一個明確的跨平台工具的角色仍然持續影響著網路體驗。

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