Hamlet on the Holodeck: The Future of Narrative in Cyberspace (MIT Press)
暫譯: 《全息劇場中的哈姆雷特:網路空間中的敘事未來》(麻省理工學院出版社)
Janet H. Murray
- 出版商: MIT
- 出版日期: 2017-04-07
- 售價: $1,530
- 貴賓價: 9.5 折 $1,454
- 語言: 英文
- 頁數: 440
- 裝訂: Paperback
- ISBN: 0262533480
- ISBN-13: 9780262533485
海外代購書籍(需單獨結帳)
相關主題
商品描述
I want to say to all the hacker-bards from every field -- gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you." -- Hamlet on the Holodeck, from the author's introduction to the updated edition
Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a "cult classic" offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.
商品描述(中文翻譯)
我想對來自各個領域的駭客詩人們說——遊戲玩家、研究者、記者、藝術家、程式設計師、編劇、創作者……請知道我寫這本書是為了你們。——《哈姆雷特在全息甲板上》,作者對更新版的介紹
珍妮特·穆雷的《哈姆雷特在全息甲板上》於1997年首次出版時,立即引起了影響和爭議。這本書超越了當時的時代,準確預測了傳統媒體形式與計算技術融合所產生的新敘事類型的興起。從幾十年甚至幾個世紀的藝術創新長期觀點來看,它在描述新藝術實踐傳統的發展、參與性觀眾的增長以及仍在出現的技術作為消費產品的實現方面,依然具有前瞻性。《紐約客》稱這本書為“邪典經典”的更新版,提供了穆雷的新介紹以及逐章評論,將穆雷的預測和持久的設計見解與過去二十年最重要的敘事創新聯繫起來,從長篇電視劇到人工智慧再到虛擬實境。穆雷指出計算技術為古老的人類敘事活動提供了一套強大的新表達能力,並考慮互動敘事成為成熟且引人入勝的藝術形式所需的條件。她的論點遭到了一些印刷忠實者和後現代超文本愛好者的抵制,並在新興的遊戲研究領域引發了關於敘事與電子遊戲之間關係的基礎性辯論。但自《哈姆雷特在全息甲板上》出版以來,這一主要是推測性的實踐已被學術界、藝術實踐和市場所驗證。在這一大幅更新的版本中,穆雷提供了新的數位敘事表達範例,並確定了敘事創新的新方向。