Real-time 3D Character Animation with Visual C++ (Paperback)
Nik Lever
- 出版商: Focal Press
- 出版日期: 2001-12-17
- 售價: $3,410
- 貴賓價: 9.5 折 $3,240
- 語言: 英文
- 頁數: 496
- 裝訂: Paperback
- ISBN: 0240516648
- ISBN-13: 9780240516646
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相關分類:
C++ 程式語言、Visual C++
海外代購書籍(需單獨結帳)
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商品描述
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.
Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.
Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.
Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
商品描述(中文翻譯)
你是否具有一些C++的經驗和合理的知識,並且想要自己編寫電腦遊戲?你是否曾經看過一款在個人電腦或Playstation遊戲中,角色在令人興奮的景觀中奔跑和跳躍,並且想知道這是如何實現的?如果是的話,這本書將為您提供實現這一目標所需的所有信息,無論您是業餘程序員、學生還是專業人士,都可以將這一第三維度添加到您的網站中。
Nik Lever將帶您從3D操作的基礎一直到形態物體和次分割曲面。在這個過程中,您將獲得用於學習的Visual C++項目文件和運行在Windows桌面上的軟件。免費的CD-ROM提供了一個功能齊全的3D角色動畫開發環境,因此即使您發現一些數學和代碼一時難以理解,您仍然可以創建自己的遊戲。甚至在CD-ROM上提供的遊戲引擎(Toon3DCreator)還具有一個ActiveX控件,可以讓您在互聯網上分發您的作品。Toon3D的所有源代碼都包含在CD中。您還將瞭解到藝術家在創作中遇到的問題;學習如何使角色保持有趣,同時不過度消耗遊戲引擎。
通過這本全面指南,了解整個情況並充分利用您的技能,助您在電腦遊戲行業取得成功或突破。