Extreme Programming Installed (Paperback)

Ron Jeffries, Ann Anderson, Chet Hendrickson

  • 出版商: Addison Wesley
  • 出版日期: 2000-10-16
  • 售價: $1,920
  • 貴賓價: 9.5$1,824
  • 語言: 英文
  • 頁數: 288
  • 裝訂: Paperback
  • ISBN: 0201708426
  • ISBN-13: 9780201708424
  • 立即出貨(限量) (庫存=7)

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Description

Extreme Programming Installed explains the core principles of Extreme Programming and details each step in the XP development cycle. This book conveys the essence of the XP approach--techniques for implementation, obstacles likely to be encountered, and experience-based advice for successful execution.

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Appropriate Courses

Advanced Topics in Programming Languages - Survey.

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Table Of Contents

Foreword.
Preface.
1. Extreme Programming.
2. The Circle of Life.
3. On-Site Customer.
4. User Stories.
5. Acceptance Tests.
Sidebar: Acceptance Test Samples.
6. Story Estimation.
Interlude: Sense of Completion.
7. Small Releases.
8. Customer Defines Release.
9. Iteration Planning.
10. Quick Design Session.
11. Programming.
Sidebar: Code Quality.
12. Pair Programming.
13. Unit Tests.
Sidebar: xUnit.
14. Test First, by Intention.
15. Releasing Changes.
16. Do or Do Not.
17. Experience Improves Estimates.
18. Resources, Scope, Quality, Time.
19. Steering.
20. Steering the Iteration.
21. Steering the Release.
22. Handling Defects.
Sidebar: Advanced Issue: Defect Databases.
Sidebar: Advanced Practice: Tests as Database.
23. Conclusion.
Bonus Tracks.
24. We'll Try.
25. How to Estimate Anything.
26. Infrastructure.
27. It's Chet's Fault.
28. Balancing Hopes and Fears.
29. Testing Improves Code.
30. XPer Tries Java.
31. A Java Perspective.
32. A True Story.
33. Estimates and Promises.
34. Everything That Could Possibly Break.
Afterword.
Annotated Bibliography.
Index. 0201708426T04062001


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商品描述(中文翻譯)

《極限編程實踐指南》解釋了極限編程的核心原則,並詳細介紹了XP開發週期的每一個步驟。本書傳達了XP方法的精髓,包括實施技巧、可能遇到的障礙以及成功執行的經驗建議。

適合的課程:高級程式語言 - 調查。

目錄:
- 前言
- 序言
- 1. 極限編程
- 2. 生命循環
- 3. 現場客戶
- 4. 使用者故事
- 5. 驗收測試
- 6. 故事估算
- 7. 小型發布
- 8. 客戶定義發布
- 9. 迭代計劃
- 10. 快速設計會議
- 11. 編程
- 12. 配對編程
- 13. 單元測試
- 14. 先測試,再編程
- 15. 發布變更
- 16. 做或不做
- 17. 經驗改進估算
- 18. 資源、範圍、品質、時間
- 19. 導航
- 20. 導航迭代
- 21. 導航發布
- 22. 處理缺陷
- 23. 結論
- 24. 我們會嘗試
- 25. 如何估算任何事情
- 26. 基礎設施
- 27. 這是切特的錯
- 28. 平衡希望和恐懼
- 29. 測試改進代碼
- 30. XP對Java的嘗試
- 31. Java的觀點
- 32. 一個真實的故事
- 33. 估算和承諾
- 34. 所有可能出錯的事情
- 後記
- 註釋書目
- 索引