Extreme Programming Pocket Guide
暫譯: 極限編程口袋指南
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- 出版商: O'Reilly
- 售價: $960
- 貴賓價: 9.5 折 $912
- 語言: 英文
- 頁數: 80
- 裝訂: Paperback
- ISBN: 0596004850
- ISBN-13: 9780596004859
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商品描述
Extreme Programming (XP) is a radical new approach to software development
that has been accepted quickly because its core practices--the need for constant
testing, programming in pairs, inviting customer input, and the communal
ownership of code--resonate with developers everywhere. Although many developers
feel that XP is rooted in commonsense, its vastly different approach can bring
challenges, frustrations, and constant demands on your patience.
Unless
you've got unlimited time (and who does these days?), you can't always stop to
thumb through hundreds of pages to find the piece of information you need. The
Extreme Programming Pocket Guide is the answer. Concise and easy to use,
this handy pocket guide to XP is a must-have quick reference for anyone
implementing a test-driven development environment.
The Extreme
Programming Pocket Guide covers XP assumptions, principles, events,
artifacts, roles, and resources, and more. It concisely explains the
relationships between the XP practices. If you want to adopt XP in stages, the
Extreme Programming Pocket Guide will help you choose what to apply and
when. You'll be surprised at how much practical information is crammed into this
slim volume.
O'Reilly's Pocket Guides have become a favorite among
developers everywhere. By providing a wealth of important details in a concise,
well-organized format, these handy books deliver just what you need to complete
the task at hand. When you've reached a sticking point in your work and need to
get to a solution quickly, the new Extreme Programming Pocket Guide is
the book you'll want to have beside your keyboard.
Table of Contents
Foreword
Preface
Part I: Why XP?
Who Cares About Process, Anyway?
The XP Equation
XP Values
Communication
Feedback
Simplicity
Courage
Assuming Sufficiency
Sufficient Time
Sufficient Resources
Constant Cost of Change
Developer Effectiveness
Freedom to Experiment
Part II: Extreme Programming Practices
Coding Practices
Coding Practice 1: Code and Design Simply
Coding Practice 2: Refactor Mercilessly
Coding Practice 3: Develop Coding Standards
Coding Practice 4: Develop a Common Vocabulary
Developer Practices
Developer Practice 1: Adopt Test-Driven Development
Developer Practice 2: Practice Pair Programming
Developer Practice 3: Adopt Collective Code Ownership
Developer Practice 4: Integrate Continually
Business Practices
Business Practice 1: Add a Customer to the Team
Business Practice 2: Play the Planning Game
Business Practice 3: Release Regularly
Business Practice 4: Work at a Sustainable Pace
Part III: XP Events
Iteration Planning
Stories and Tasks
Estimates and Schedules
The First Iteration
The Iteration
Releasing
Part IV: Extreme Programming Artifacts
Story Cards
Task Cards
The Bullpen
Part V: Roles in Extreme Programming
The Customer
Customer Rights
Customer Responsibilities
The Developer
Developer Rights
Developer Responsibilities
Supplementary Roles
The Tracker
The Coach
Part VI: Coding, XP Style
Do the Simplest Thing That Could Possibly
商品描述(中文翻譯)
極限編程(Extreme Programming, XP)是一種激進的新軟體開發方法,因其核心實踐——持續測試、雙人編程、邀請客戶參與以及代碼的共同擁有——而迅速被接受,這些做法與全球的開發者產生共鳴。儘管許多開發者認為XP根植於常識,但其截然不同的方法可能會帶來挑戰、挫折以及對耐心的持續考驗。
除非你有無限的時間(如今誰有呢?),否則你不可能總是停下來翻閱數百頁以找到所需的信息。《極限編程口袋指南》(Extreme Programming Pocket Guide)就是解決方案。這本簡潔易用的XP口袋指南是任何實施測試驅動開發環境的必備快速參考資料。
《極限編程口袋指南》涵蓋了XP的假設、原則、事件、產物、角色和資源等內容,並簡明扼要地解釋了XP實踐之間的關係。如果你想分階段採用XP,《極限編程口袋指南》將幫助你選擇何時應用哪些做法。你會驚訝於這本薄薄的書籍中包含了多少實用信息。
O'Reilly的口袋指南已成為全球開發者的最愛。這些實用的書籍以簡潔、組織良好的格式提供大量重要細節,正好滿足你完成當前任務的需求。當你在工作中遇到瓶頸,需要迅速找到解決方案時,這本新的《極限編程口袋指南》將是你鍵盤旁必備的書籍。
目錄
前言
序言
第一部分:為什麼選擇XP?
誰在乎過程呢?
XP方程式
XP價值觀
溝通
反饋
簡單性
勇氣
假設充足性
充足的時間
充足的資源
持續的變更成本
開發者的有效性
實驗的自由
第二部分:極限編程實踐
編碼實踐
編碼實踐1:簡單地編碼和設計
編碼實踐2:無情地重構
編碼實踐3:制定編碼標準
編碼實踐4:建立共同的詞彙
開發者實踐
開發者實踐1:採用測試驅動開發
開發者實踐2:實踐雙人編程
開發者實踐3:採用集體代碼擁有權
開發者實踐4:持續整合
商業實踐
商業實踐1:將客戶納入團隊
商業實踐2:進行規劃遊戲
商業實踐3:定期發布
商業實踐4:以可持續的速度工作
第三部分:XP事件
迭代規劃
故事和任務
估算和時間表
第一次迭代
迭代
發布
第四部分:極限編程產物
故事卡
任務卡
工作區
第五部分:極限編程中的角色
客戶
客戶權利
客戶責任
開發者
開發者權利
開發者責任
補充角色
追蹤者
教練
第六部分:編碼,XP風格
做最簡單的事情