Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# 3rd
暫譯: 遊戲設計、原型製作與開發入門:從概念到可玩遊戲,使用 Unity 和 C# 第三版

Gibson Bond, Jeremy

  • 出版商: Addison Wesley
  • 出版日期: 2022-09-04
  • 售價: $3,100
  • 貴賓價: 9.5$2,945
  • 語言: 英文
  • 頁數: 1296
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0136619940
  • ISBN-13: 9780136619949
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存=1)

相關主題

商品描述

A hands-on book that explains concepts "by doing," Introduction to Game Design, Prototyping, and Development, Third Edition, takes readers through the process of making both paper and digital game prototypes. Rather than focusing on a single tutorial, as most Unity books have done, this book explores several small prototypes, reinforcing critical concepts through repetition from project to project. Author Jeremy Gibson Bond's approach creates a stable of "base projects" that serve as starters for readers looking to create their own games), while skipping the aspects of project creation (e.g. modeling, animation, etc.) that are less central to this book. Intermediate readers may browse this book for a tutorial that clarifies the specific prototyping or programming concept that they wish to learn. 

This book begins with an introduction to general game design concepts and basic programing concepts. C# is the chosen language used in this book, and it is easy to learn and enforces good coding practices. Game prototyping and programming tutorials use Object-Oriented Programming (OOP), the standard for coding over the past 30+ years, in addition to the new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS), providing a well-rounded approach. Game development concepts covered help readers find further resources to expand their game design knowledge. 

商品描述(中文翻譯)

一本實作導向的書籍,透過「實作」來解釋概念,遊戲設計、原型製作與開發導論(第三版),帶領讀者了解如何製作紙本和數位遊戲原型。這本書並不專注於單一的教學範例,正如大多數 Unity 書籍所做的那樣,而是探索幾個小型原型,透過專案之間的重複來強化關鍵概念。作者 Jeremy Gibson Bond 的方法創建了一系列「基礎專案」,這些專案可作為希望創建自己遊戲的讀者的起點,同時跳過本書不太核心的專案創建方面(例如建模、動畫等)。中級讀者可以瀏覽本書,以尋找澄清他們希望學習的特定原型或程式設計概念的教學。

本書首先介紹一般遊戲設計概念和基本程式設計概念。C# 是本書選用的程式語言,易於學習並強調良好的編碼實踐。遊戲原型製作和程式設計教學使用物件導向程式設計(Object-Oriented Programming, OOP),這是過去 30 年來的編碼標準,此外還介紹了新的資料導向技術堆疊(Data-Oriented Technology Stack, DOTS)和實體組件系統(Entity Component System, ECS),提供全面的學習方法。涵蓋的遊戲開發概念幫助讀者找到進一步擴展其遊戲設計知識的資源。

作者簡介

Jeremy Gibson Bond is an award-winning professor and game designer who has spent nearly two decades teaching game design and working as an independent game developer. He regularly speaks at industry festivals and conferences like IndieCade and Meaningful Play. He has also spoken recently at Penguicon and has been invited to speak at top game development universities like the University of Utah Entertainment Arts and Engineering program.

 

作者簡介(中文翻譯)

傑瑞米·吉布森·邦德是一位獲獎的教授和遊戲設計師,擁有近二十年的遊戲設計教學經驗,並且作為獨立遊戲開發者工作。他經常在行業節慶和會議上發表演講,如IndieCade和Meaningful Play。他最近也在Penguicon上發表演講,並受邀在頂尖的遊戲開發大學,如猶他大學的娛樂藝術與工程課程中演講。