Creating Weaponry and Accessories in 3D
暫譯: 在3D中創建武器與配件

R. Shamms Mortier, Shamms Mortier

  • 出版商: Morgan Kaufmann
  • 出版日期: 2001-08-29
  • 定價: $1,500
  • 售價: 5.0$750
  • 語言: 英文
  • 頁數: 320
  • 裝訂: Paperback
  • ISBN: 0125082037
  • ISBN-13: 9780125082037
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨(限量)

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商品描述


Order This Book | Authors | Contents | Related Titles

There are plenty of 3D books that teach you how to model a wealth of 3D content, but until now, there hasn't been one devoted to modeling weapons. If you are interested in exploring 3D modeling by building 3D weapons models from primitive to contemporary times, from clubs and axes to futuristic technologies, you should purchase Creating Weaponry and Accessories in 3D. Following the tutorials in this book is a fun way to acquire and strengthen key 3D modeling skills, which is an essential area of expertise for developers working on computer games, film special effects, and Web and CD content.

This book offers not only the technical understanding you need to build effective models, but also a serious historical understanding that will make your representations of weapons past, present, and future more accurate and realistic. The accompanying CD helps you get started, providing over 200 weapons models in 3DS format for use as components and instructional examples.

Features:

  • The only book devoted entirely to modeling 3D weaponry.
  • For games developers and animators, focuses on the principles essential to building realistic, effective, and appealing weaponry.
  • For weapons buffs, presents weapons-design principles in historically and technically accurate terms.
  • Includes eight color plates-original illustrations created by the author.
  • Comes with a CD containing over 200 3D models ready for you to use in your own projects, copyright free.

Authors:

R. Shamms Mortier, Ph.D., is president of Eyeful Tower Communications, a video graphics design and animation house. He is a professional animator whose art has been featured in galleries, on television, and in other venues. His work has been funded by the National Endowment for the Arts, the Vermont Council on the Arts, and the Boston Film/Video Society. Mortier authors a monthly newsletter on computer graphics and animation online for the Graphics Resource Club, and has taught college classes in these areas. Books to his credit include Mastering Pixels: 3-D, Bryce 4, Ray Dream 5 F/X, the Bryce 3D and Poser Handbooks, After Effects 4 in Detail, Freehand 7 Graphics Studio, Dream 5 F/X, Creating 3D Comics, Complex Modeling in 3DS Max, and numerous reviews of graphics and animation software and technologies.

Table of Contents:

Chapter 1 - Tools, Processes, and Applications
Chapter 2 - Archaic and Prehistoric Weaponry Design
Chapter 3 - Ancient Weaponry Design
Chapter 4 - Greek and Roman Weaponry Design
Chapter 5 - In Times of Chivalry
Chapter 6 - The Old West
Chapter 7 - Contemporary Times
Chapter 8 - The Future
Appendix A: Whats on the CD
Appendix B: Software Used for the Models
Appendix C: Reference Materials

Related Titles:

Conquering 3D Graphics
Computer Graphics & Geometric Modeling


商品描述(中文翻譯)

訂購此書 | 作者 | 內容 | 相關書籍

有許多3D書籍教你如何建模各種3D內容,但到目前為止,還沒有一本專門針對武器建模的書。如果你有興趣通過從原始到當代的3D武器模型來探索3D建模,從棍棒和斧頭到未來科技,你應該購買《Creating Weaponry and Accessories in 3D》。跟隨本書中的教程是一種有趣的方式來獲得和加強關鍵的3D建模技能,這是從事電腦遊戲、電影特效以及網頁和CD內容開發的開發者必備的專業領域。

本書不僅提供了構建有效模型所需的技術理解,還提供了嚴謹的歷史理解,使你對過去、現在和未來武器的表現更加準確和真實。隨附的CD幫助你入門,提供超過200個3DS格式的武器模型,供你用作組件和教學範例。

特點:
- 唯一一本專門針對3D武器建模的書籍。
- 對於遊戲開發者和動畫師,重點介紹構建真實、有效和吸引人的武器所需的原則。
- 對於武器愛好者,以歷史和技術準確的術語介紹武器設計原則。
- 包含八幅彩色插圖——由作者創作的原創插圖。
- 附帶一張CD,包含超過200個3D模型,供你在自己的項目中使用,無版權限制。

作者:
R. Shamms Mortier,博士,是Eyeful Tower Communications的總裁,這是一家視頻圖形設計和動畫公司。他是一位專業動畫師,其作品曾在畫廊、電視和其他場所展出。他的作品得到了國家藝術基金會、佛蒙特州藝術委員會和波士頓電影/視頻協會的資助。Mortier每月為Graphics Resource Club撰寫有關計算機圖形和動畫的電子報,並在這些領域教授大學課程。他的著作包括《Mastering Pixels: 3-D》、《Bryce 4》、《Ray Dream 5 F/X》、Bryce 3D和Poser手冊、《After Effects 4 in Detail》、《Freehand 7 Graphics Studio》、《Dream 5 F/X》、《Creating 3D Comics》、《Complex Modeling in 3DS Max》,以及多篇有關圖形和動畫軟件及技術的評論。

目錄:
第1章 - 工具、過程和應用
第2章 - 古代和史前武器設計
第3章 - 古代武器設計
第4章 - 希臘和羅馬武器設計
第5章 - 騎士時代
第6章 - 舊西部
第7章 - 當代
第8章 - 未來
附錄A:CD上的內容
附錄B:模型使用的軟件
附錄C:參考資料

相關書籍:
《Conquering 3D Graphics》
《Computer Graphics & Geometric Modeling》