Digital Modeling of Material Appearance
暫譯: 材料外觀的數位建模

Julie Dorsey, Holly Rushmeier, François Sillion

  • 出版商: Morgan Kaufmann
  • 出版日期: 2007-12-01
  • 定價: $1,980
  • 售價: 5.0$990
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Hardcover
  • ISBN: 0122211812
  • ISBN-13: 9780122211812
  • 相關分類: 遊戲開發設計
  • 立即出貨(限量)

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商品描述

Description

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability.

This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.

Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.

Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.

ABOUT THE AUTHORS
Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center.

Table of Contents

Contents
Chapter 1 Introduction
Chapter 2 Background
Light
Human Perception and Judgments
Luminance and Brightness
Color
Directional Effects
Textures and Patterns
Image Synthesis
Shape
Incident Light
Material
Summary and Further Reading
Chapter 3 Observation and Classification
A Tour of Materials
Examples of Modeling Classes of Materials
Chapter 4 Mathematical Terms
Energy as a Function of Time, Position, and Direction
Position
Direction
Radiance
Reflectance and the BRDF
Distribution Functions
Energy Conservation and the BRDF
Reciprocity and the BRDF
Chapter 5 General Material Models
Reflection and Refraction from a Smooth Surface
Empirical Models
Lambertian Reflectance
Phong Reflectance
Ward Reflectance
Lafortune Reflectance
Ashikhmin-Shirley Anisotropic Phong Reflectance
Analytical First Principles Models
Micro-facet Distributions
Models Based on Geometric Optics
Blinn and Cook-Torrance Reflectance
Oren-Nayar Reflectance
Models Based on Wave Optics
Simulation from First Principles
Spectral Effects
Other Effects
Polarization
Phosphorescence and Fluorescence
Scattering in Volumes
Measured Properties
Solid Volumetric Media: Subsurface Scattering
Spatial Variations
Chapter 6 Specialized Material Models
Natural Organic Materials
Humans and Other Mammals
Birds, Reptiles, Amphibians, Fish and Insects
Plants
Natural: Inorganic
Porous Materials
Water in Other Materials: Wet/Dry Appearance
Snow
Materials in Manufactured Goods
Fabrics
Paints, Coatings and Artistic Media
Gems
Chapter 7 Measurement
Traditional Measurement
Gonio reflectometers
Nephelometers
Industrial Measurement Devices
Image-Based BRDF Measurements of Sample Materials
Cameras as Sensors
Measuring Prepared Homogeneous Material Samples
Measurement of Existing Objects
Large Objects and Buildings
Simultaneous Shape and Reflectance Capture
Small Scale Geometric Structures
Normal and Bump Maps
Bidirectional Texture Functions
Alternative Representations
Subsurface Scattering and Volumetric Media
Additional Dimensions
Chapter 8 Aging and Weathering
Weathering Taxonomy
Chemical
Mechanical
Biological
Combined Processes
Simulation of Weathering Effects
Patination
Impacts
Scratches
Cracking
Flow and Deposition
Dust Accumulation
Weathering Systems
Replication of Aged Appearance
Manual Application
Accessibility Shading/Ambient Occlusion
Capture, Analysis, and Transfer of Effects
Chapter 9 Specifying and encoding appearance descriptions
Practical techniques for appearance specification
Visual interfaces for analytic models
3DPainting
Textual and programming interfaces
Composition from basic building blocks
Encoding local appearance attributes
Parameterized models
Tabular data
Basis functions
Association of material and shape
Discussion of surface parameterization
Representation of light and view-dependence
Chapter 10 Rendering appearance
An overview of image creation techniques
Object projection techniques
Image sampling techniques
Local and global calculations
Simulating global illumination
Monte Carlo evaluation of the rendering equation
Caching mechanisms
Finite elements methods
Rendering local appearance
Texture mapping and detail management
BRDF and BTF sampling
Subsurface scattering and participating media
Color and tone
Spectral rendering
Dynamic range and tone mapping
Precomputed rendering elements

商品描述(中文翻譯)

描述

計算機圖形系統能夠生成從未實際存在過的物體的驚人真實圖像。為了讓計算機能夠創建這些準確細緻的圖像,數位外觀模型必須包含強大的數據,以便給觀眾提供對所描繪材料的可信視覺印象。特別是,展示材料如何與光互動的細微差別的數位模型對於這一能力至關重要。

這是第一部關於材料外觀數位建模的綜合性著作:它解釋了如何將物理學和工程學的模型與敏銳的觀察技能相結合,以用於計算機圖形渲染。

本書由外觀建模和渲染領域的頂尖專家撰寫,適合希望了解材料建模工具的一般框架的從業者,以及追求新建模技術開發的研究人員。該文本不是針對特定軟體系統的「如何做」指南。相反,它提供了對基礎的徹底討論和對關鍵進展的詳細覆蓋。

在建築、戲劇、產品開發、文化遺產文檔、視覺模擬和訓練等應用領域,以及傳統數位應用領域如故事片、電視和電腦遊戲的從業者和研究人員,將從這一急需的資源中受益。

關於作者
Julie Dorsey 和 Holly Rushmeier 是耶魯大學計算機科學系的教授,也是耶魯計算機圖形小組的共同主任。François Sillion 是法國國家計算機與自動化研究所(INRIA)的高級研究員,並擔任其格勒諾布爾羅納-阿爾卑斯研究中心的主任。

目錄
內容
第1章 介紹
第2章 背景

人類感知與判斷
亮度與明亮度
顏色
方向性效果
紋理與圖案
圖像合成
形狀
入射光
材料
總結與進一步閱讀
第3章 觀察與分類
材料之旅
材料類別建模示例
第4章 數學術語
能量作為時間、位置和方向的函數
位置
方向
輻射度
反射率與BRDF
分佈函數
能量守恆與BRDF
互惠性與BRDF
第5章 一般材料模型
平滑表面的反射與折射
經驗模型
朗伯反射
Phong反射
Ward反射
Lafortune反射
Ashikhmin-Shirley各向異性Phong反射
分析性第一原則模型
微面分佈
基於幾何光學的模型
Blinn和Cook-Torrance反射
Oren-Nayar反射
基於波光學的模型
從第一原則進行模擬
光譜效應
其他效應
偏振
磷光與螢光
體積中的散射
測量屬性
固體體積介質:次表面散射
空間變化
第6章 專門材料模型
天然有機材料
人類與其他哺乳動物
鳥類、爬行動物、兩棲動物、魚類和昆蟲
植物
天然:無機
多孔材料
其他材料中的水:濕/乾外觀

製成品中的材料
織物
油漆、塗層和藝術媒介
寶石
第7章 測量
傳統測量
角度反射儀
濁度計
工業測量設備
基於圖像的樣本材料BRDF測量
作為傳感器的相機
測量準備好的均質材料樣本
現有物體的測量
大型物體和建築
同時捕捉形狀和反射率
小型幾何結構
法線和凹凸貼圖
雙向紋理函數
替代表示法
次表面散射和體積介質
附加維度
第8章 老化與風化
風化分類
化學
機械
生物
綜合過程
風化效應的模擬
鍍膜
衝擊
刮痕
裂縫
流動與沉積
灰塵積累
風化系統
複製老化外觀
手動應用
可及性陰影/環境遮蔽
效應的捕捉、分析與轉移
第9章 指定與編碼外觀描述
外觀規範的實用技術
分析模型的視覺介面
3DPainting
文本與編程介面
從基本構建塊組合
編碼局部外觀屬性
參數化模型
表格數據
基函數
材料與形狀的關聯
表面參數化的討論
光與視角依賴的表示
第10章 渲染外觀
圖像創建技術概述
物體投影技術
圖像取樣技術
局部與全局計算
模擬全局照明
渲染方程的蒙特卡羅評估
緩存機制
有限元素方法
渲染局部外觀
紋理映射與細節管理
BRDF與BTF取樣
次表面散射與參與介質
顏色與色調
光譜渲染
動態範圍與色調映射
預計算渲染元素