遊戲開發設計 / GPU
相關書籍
-
85折
$454通用圖形處理器設計 — GPGPU 編程模型與架構原理 -
80折
$1,280The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf) -
90折
$1,575OpenACC for Programmers: Concepts and Strategies -
60折
$2,160Physically Based Rendering : From Theory to Implementation, 3/e (Hardcover) -
80折
$2,608GPU-based Parallel Implementation of Swarm Intelligence Algorithms -
80折
$2,640Multicore and GPU Programming: An Integrated Approach (Paperback) -
80折
$2,080GPU Computing Gems Jade Edition (Hardcover) -
80折
$2,240GPU Computing Gems Emerald Edition (Hardcover) -
60折
$1,560Physically Based Rendering : From Theory To Implementation, 2/e (Hardcover) -
50折
$800Programming Massively Parallel Processors: A Hands-on Approach (Paperback) -
80折
$1,440ShaderX3: Advanced Rendering with DirectX and OpenGL -
38折
$999Physically Based Rendering: From Theory to Implementation (Hardcover)