A Course in Game Theory
暫譯: 博弈論課程

Ferguson, Thomas S.

  • 出版商: World Scientific Pub
  • 出版日期: 2020-07-30
  • 定價: $2,980
  • 售價: 8.5$2,533
  • 語言: 英文
  • 頁數: 408
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 9813227346
  • ISBN-13: 9789813227347
  • 相關分類: 經濟學 Economy遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)

商品描述

Game theory is a fascinating subject. We all know many entertaining games, such as chess, poker, tic-tac-toe, bridge, baseball, computer games -- the list is quite varied and almost endless. In addition, there is a vast area of economic games, discussed in Myerson (1991) and Kreps (1990), and the related political games Ordeshook (1986), Shubik (1982), and Taylor (1995)]. The competition between firms, the conflict between management and labor, the fight to get bills through congress, the power of the judiciary, war and peace negotiations between countries, and so on, all provide examples of games in action. There are also psychological games played on a personal level, where the weapons are words, and the payoffs are good or bad feelings Berne (1964)]. There are biological games, the competition between species, where natural selection can be modeled as a game played between genes Smith (1982)]. There is a connection between game theory and the mathematical areas of logic and computer science. One may view theoretical statistics as a two-person game in which nature takes the role of one of the players, as in Blackwell and Girshick (1954) and Ferguson (1968).

Games are characterized by a number of players or decision makers who interact, possibly threaten each other and form coalitions, take actions under uncertain conditions, and finally receive some benefit or reward or possibly some punishment or monetary loss. In this text, we present various mathematical models of games and study the phenomena that arise. In some cases, we will be able to suggest what courses of action should be taken by the players. In others, we hope simply to be able to understand what is happening in order to make better predictions about the future.

商品描述(中文翻譯)

遊戲理論是一個引人入勝的主題。我們都知道許多有趣的遊戲,例如國際象棋、撲克、井字遊戲、橋牌、棒球、電腦遊戲——這個列表相當多樣且幾乎無窮無盡。此外,還有大量的經濟遊戲,這些在 Myerson (1991) 和 Kreps (1990) 中有討論,還有相關的政治遊戲,如 Ordeshook (1986)、Shubik (1982) 和 Taylor (1995)。企業之間的競爭、管理層與勞工之間的衝突、在國會中推動法案的鬥爭、司法權的力量、國家之間的戰爭與和平談判等等,都是遊戲運作的例子。還有在個人層面上進行的心理遊戲,武器是言語,獲得的報酬是好或壞的感受(Berne, 1964)。還有生物遊戲,物種之間的競爭,自然選擇可以被建模為基因之間進行的遊戲(Smith, 1982)。遊戲理論與邏輯和計算機科學的數學領域之間存在著聯繫。可以將理論統計視為一種雙人遊戲,其中自然扮演其中一位玩家的角色,如 Blackwell 和 Girshick (1954) 以及 Ferguson (1968) 所述。

遊戲的特徵是有多個玩家或決策者互相互動,可能威脅彼此並形成聯盟,在不確定的條件下採取行動,最終獲得某些利益或獎勵,或者可能遭受某些懲罰或金錢損失。在本文本中,我們將介紹各種遊戲的數學模型並研究所產生的現象。在某些情況下,我們將能夠建議玩家應採取的行動方案。在其他情況下,我們希望能夠理解正在發生的事情,以便對未來做出更好的預測。