Subconscious Learning via Games and Social Media (Gaming Media and Social Effects)
暫譯: 透過遊戲與社交媒體的潛意識學習(遊戲媒體與社會影響)

  • 出版商: Springer
  • 出版日期: 2016-10-23
  • 售價: $4,600
  • 貴賓價: 9.5$4,370
  • 語言: 英文
  • 頁數: 160
  • 裝訂: Paperback
  • ISBN: 9811013683
  • ISBN-13: 9789811013683
  • 海外代購書籍(需單獨結帳)

商品描述

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.

These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications.In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children."

商品描述(中文翻譯)

這本書提供了有關嚴肅遊戲在醫療和教育領域應用的詳細更新。簡而言之,它提供了有關該領域當前和未來進展的全面研究和行業更新。

這兩個領域正在迅速發展,並直接應用嚴肅遊戲。隨著技術的進步以及對病人參與和公眾期望的新視角,醫療領域越來越多地轉向嚴肅遊戲來解決問題。《透過遊戲和社交媒體的潛意識學習》將分享專家對健康相關嚴肅遊戲的遊戲技術開發和應用的意見。我們的商業和非商業專家來自醫療系統的不同方面,從臨床醫生到治療師,範圍涵蓋從人口健康到特定醫療領域的應用。

在教育領域,數位遊戲對於改善成人和兒童的學習具有巨大潛力。了解如何設計能夠創造長期行為改變而非短期改變的遊戲是非常重要的。在這些章節中,我們討論了如何為成人和兒童設計和部署嚴肅遊戲。