Virtual Reality for Physical and Motor Rehabilitation (Virtual Reality Technologies for Health and Clinical Applications)
暫譯: 虛擬實境在身體與運動復健中的應用(虛擬實境技術於健康與臨床應用)
相關主題
商品描述
While virtual reality (VR) has influenced fields as varied as gaming, archaeology and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness.
Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury and stroke. Included among the topics:
- Neuroplasticity and virtual reality.
- Vision and perception in virtual reality.
- Sensorimotor recalibration in virtual environments.
- Rehabilitative applications using VR for residual impairments following stroke.
- VR reveals mechanisms of balance and locomotor impairments.
- Applications of VR technologies for childhood disabilities.
A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational and occupational therapists), and neurologists.
商品描述(中文翻譯)
雖然虛擬實境(VR)已影響到遊戲、考古學和視覺藝術等多個領域,但其最具潛力的應用之一來自健康領域。特別令人鼓舞的是,VR在支持事故或疾病後的運動技能恢復方面的多種用途。
虛擬實境在身體與運動復健中的應用回顧了二十年的進展並預測未來的發展。它提供了有關VR評估、解決和減少運動技能限制的當前研究,以及VR在支持運動和感覺運動功能方面的應用,涵蓋從最基本到最複雜的技能水平。專家科學家和臨床醫生解釋了大腦如何組織運動行為,將治療目標與客戶目標相關聯,並區分不同的VR平台在促進運動和平衡方面的作用。在實務方面,貢獻者展示了VR如何補充各種情況下的現有療法,例如神經退行性疾病、創傷性腦損傷和中風。以下是所涵蓋的主題:
- 神經可塑性與虛擬實境。
- 虛擬實境中的視覺與感知。
- 虛擬環境中的感覺運動重新校準。
- 使用VR進行中風後殘餘障礙的復健應用。
- VR揭示平衡和運動障礙的機制。
- VR技術在兒童殘疾中的應用。
作為一個具有即時和未來實用價值的資源,虛擬實境在身體與運動復健中的應用提煉出一個動態的領域,以協助神經心理學家、復健專家(包括物理治療師、語言治療師、職業治療師和職業輔導師)以及神經科醫生的工作。