商品描述
This book treats the visual and the optical aspects of lenticular imaging comprehensively. The theoretical discussion is supplemented by numerous examples and figures which explain and illustrate the underlying principles, to make the book accessible and useful for scholars, practitioners, and graphical artists. However, this book is not a practical guide for making lenticular pictures.
The most striking capability of lenticular pictures is the display of depth. 3D lenticular pictures can be enjoyed without any visual aids, and are viewable from within a comfortably large volume. Within this volume, the picture displays change of perspective according to the viewing angle and shows the object with the correct geometry. With proper design, the changes in perspective can be smooth and continuous. These characteristics create a compelling virtual reality illusion, like the effect of holograms.
The tradeoff between the amount of displayed depth and the visual quality is established and discussed. The overall resolution of the picture determines this compromise. Basic mechanisms affecting the overall resolution are optical aberrations and print characteristics. For digital print, it is suggested that if lenticular sheets are adjusted to fit the printer characteristics, the overall resolution may be significantly improved.
The unique optical properties of lenticules and lenticular sheets are crucial for the understanding of lenticular imaging, and, as such, they receive much attention in the book. The optical mechanism of a lenticular picture is explained using simplified, yet accurate models based on classical optical imaging theory. The more advanced subjects of optical resolution and distortions are treated numerically, using ray-tracing methods. The results of this study are presented here for the first time and are used to explain the visual features of lenticular pictures. They are also important for future research and development.
Numerous other topics are essential for understanding and using lenticular imaging. These topics include calibration of lenticular sheets, content preparation for 3D pictures, and viewing space design. All these issues are treated and presented in detail, including many practical examples.
Electronic display systems underwent rapid evolution in recent fifty years. From early bulky, monochrome, and distorted CRT displays, modern flat-panel displays feature vibrant color and perfect geometry. The resolution, contrast, and brightness reached the highest standards of market demands. Perhaps the last challenge remaining to be conquered by display engineers is the creation of a high-quality electronic 3D display that is viewable without any aids, like a lenticular picture. This challenge attracted much attention, but, despite vast efforts, it is still beyond reach.
One of the most popular approaches to making an electronic 3D display is based on lenticular imaging. A separate chapter is devoted to the discussion of this technology. Although electronic and printed displays differ profoundly, the methodology of printed pictures can be used for the study and analysis of electronic lenticular displays, although with several modifications. The book outlines this application, to allow future study and development of such displays benefit from the research presented in this book.
商品描述(中文翻譯)
這本書全面探討了透鏡成像的視覺和光學方面。理論討論輔以眾多範例和圖示,解釋和說明其基本原理,使本書對學者、實務工作者和圖形藝術家都能夠輕鬆理解和使用。然而,本書並不是製作透鏡圖片的實用指南。
透鏡圖片最引人注目的能力是顯示深度。3D透鏡圖片可以在不需要任何視覺輔助的情況下欣賞,並且可以在一個相對較大的空間內觀看。在這個空間內,圖片的顯示會根據觀賞角度改變透視,並以正確的幾何形狀顯示物體。透過適當的設計,透視的變化可以是平滑且連續的。這些特性創造出引人入勝的虛擬現實幻覺,類似全息圖的效果。
顯示深度的量與視覺品質之間的權衡已經建立並進行討論。圖片的整體解析度決定了這種妥協。影響整體解析度的基本機制包括光學像差和印刷特性。對於數位印刷,建議如果透鏡片調整以適應印表機特性,整體解析度可能會顯著改善。
透鏡和透鏡片的獨特光學特性對於理解透鏡成像至關重要,因此在本書中受到重視。透鏡圖片的光學機制使用基於經典光學成像理論的簡化但準確的模型進行解釋。更高級的光學解析度和失真主題則使用數值方法進行處理,採用光線追蹤技術。這項研究的結果在此首次呈現,並用於解釋透鏡圖片的視覺特徵。這些結果對未來的研究和開發也非常重要。
許多其他主題對於理解和使用透鏡成像至關重要。這些主題包括透鏡片的校準、3D圖片的內容準備和觀賞空間設計。所有這些問題都被詳細處理和呈現,包括許多實用範例。
電子顯示系統在過去五十年中經歷了快速的演變。從早期笨重的單色和失真的CRT顯示器,到現代的平面顯示器,具有鮮豔的色彩和完美的幾何形狀。解析度、對比度和亮度達到了市場需求的最高標準。或許顯示工程師面臨的最後挑戰是創造一種高品質的電子3D顯示器,能夠像透鏡圖片一樣無需任何輔助設備即可觀看。這一挑戰引起了廣泛的關注,但儘管付出了巨大努力,仍然難以實現。
製作電子3D顯示器的最受歡迎的方法之一是基於透鏡成像。專門有一章討論這項技術。儘管電子顯示和印刷顯示有著根本的不同,但印刷圖片的方法論可以用於電子透鏡顯示的研究和分析,儘管需要進行幾項修改。本書概述了這一應用,以便未來的研究和開發能夠從本書所呈現的研究中受益。