Digital Interactive Installations: Programming interactive installations using the software package Max/MSP/Jitter (Paperback)
暫譯: 數位互動裝置:使用 Max/MSP/Jitter 軟體包程式設計互動裝置 (平裝本)

Frank Blum

  • 出版商: VDM Verlag
  • 出版日期: 2007-04-18
  • 售價: $1,890
  • 貴賓價: 9.5$1,796
  • 語言: 英文
  • 頁數: 88
  • 裝訂: Paperback
  • ISBN: 3836412985
  • ISBN-13: 9783836412988
  • 海外代購書籍(需單獨結帳)

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商品描述

The present book is based on the author's diploma thesis written at the Institute of Media and Phototechnology University of Applied Sciences Cologne and describes the recent development of digital interactive art and the usage of the graphical programming environment Max/MSP/Jitter. In the beginning, a brief overview of the present scientific discourse on the key issues interactivity and interface design are given. Furthermore, it portrays exceptional examples of digital art within the past five years, focusing on the main themes of digital installations and software art. This is followed by a description of Max's main features and programming methods, its extensibility with control devices and micro controllers, as well as differences to important alternative graphical programming environments such as Pure data and vvvv. The second part documents the whole process of creating an interactive installation using Max/MSP and its graphics extension Jitter. This includes a description of the creative concept, the different parts of the soft- and hardware as well as some of their important key techniques. Finally, a summary of user feedback and a personal reflection on the project is given. The book is dedicated to both technicians and artists seeking an introduction to the present digital interactive art and practical information about the new emerging graphical programming techniques like Max or Pure Data for creating meaningful interactive systems.

商品描述(中文翻譯)

本書基於作者在科隆應用科技大學媒體與光電技術研究所撰寫的畢業論文,描述了數位互動藝術的最新發展以及圖形化程式設計環境 Max/MSP/Jitter 的使用。首先,簡要概述了當前科學討論中關於互動性和介面設計的關鍵議題。此外,本書展示了過去五年內數位藝術的卓越範例,重點關注數位裝置和軟體藝術的主要主題。接著,描述了 Max 的主要特性和程式設計方法、其與控制裝置和微控制器的擴展性,以及與重要替代圖形化程式設計環境如 Pure Data 和 vvvv 的差異。第二部分記錄了使用 Max/MSP 及其圖形擴展 Jitter 創建互動裝置的整個過程,包括創意概念的描述、軟硬體的不同部分以及一些重要的關鍵技術。最後,提供了用戶反饋的總結以及對該項目的個人反思。本書致力於為尋求當前數位互動藝術入門的技術人員和藝術家提供實用資訊,並介紹新興的圖形化程式設計技術,如 Max 或 Pure Data,以創建有意義的互動系統。

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