Artificial Intelligence and Games
暫譯: 人工智慧與遊戲

Yannakakis, Georgios N., Togelius, Julian

  • 出版商: Springer
  • 出版日期: 2019-06-04
  • 售價: $1,780
  • 貴賓價: 9.5$1,691
  • 語言: 英文
  • 頁數: 337
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3319875760
  • ISBN-13: 9783319875767
  • 相關分類: 人工智慧
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http: //www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

商品描述(中文翻譯)

這是第一本專門解釋如何在遊戲中及為遊戲使用人工智慧(AI)技術的教科書。在介紹背景和AI與遊戲中的關鍵技術的章節之後,作者解釋了如何使用AI來玩遊戲、生成遊戲內容以及建模玩家。

本書適合用於本科生和研究生的遊戲、人工智慧、設計、人機互動和計算智能課程,也適合工業遊戲開發者和從業者自學。作者還開發了一個網站(http://www.gameaibook.org),該網站提供與書中內容相輔相成的最新練習、講義幻燈片和閱讀資料。

作者簡介

Georgios N. Yannakakis is an Associate Professor at the Institute of Digital Games, University of Malta (UoM). He received his Ph.D. in informatics from the University of Edinburgh in 2006. He was previously an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen. His research lies at the crossroads of artificial intelligence, computational creativity, affective computing, and human-computer interaction with an emphasis on the domain of games. He has published over 200 journal and conference papers in the aforementioned fields, his research has been supported by numerous national and European grants, and it has been featured in Science Magazine and New Scientist among other publications. He is an associate editor of the IEEE Trans. on Computational Intelligence and AI in Games and was an associate editor of the IEEE Trans. on Affective Computing (2009-2016). He was the general chair of related key conferences such as IEEE CIG (Computational Intelligence and Games) and Foundations of Digital Games (FDG).

Julian Togelius is an Associate Professor in the Dept. of Computer Science and Engineering of New York University, and a codirector of the NYU Game Innovation Lab. He was previously an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen. He works on all aspects of computational intelligence and games and on selected topics in evolutionary computation and evolutionary reinforcement learning. His current main research directions involve search-based procedural content generation, game adaptation through player modelling, automatic game design, and fair and relevant benchmarking of game AI through competitions. He is the Editor-in-Chief of the IEEE Transactions on Games.


作者簡介(中文翻譯)

Georgios N. Yannakakis 是馬爾他大學數位遊戲研究所的副教授。他於2006年在愛丁堡大學獲得資訊學博士學位。之前,他是哥本哈根IT大學計算機遊戲研究中心的副教授。他的研究位於人工智慧、計算創造力、情感計算和人機互動的交叉點,特別強調遊戲領域。他在上述領域發表了超過200篇期刊和會議論文,並且他的研究得到了許多國家和歐洲的資助,並在《科學雜誌》和《新科學家》等出版物中被報導。他是《IEEE計算智能與遊戲期刊》的副編輯,並曾擔任《IEEE情感計算期刊》的副編輯(2009-2016)。他曾擔任相關重要會議的總主席,如IEEE CIG(計算智能與遊戲)和數位遊戲基礎會議(FDG)。

Julian Togelius 是紐約大學計算機科學與工程系的副教授,也是NYU遊戲創新實驗室的共同主任。他之前是哥本哈根IT大學計算機遊戲研究中心的副教授。他研究計算智能與遊戲的各個方面,以及進化計算和進化強化學習的選定主題。他目前的主要研究方向包括基於搜索的程序內容生成、通過玩家建模進行遊戲適應、自動遊戲設計,以及通過競賽進行遊戲AI的公平和相關基準測試。他是《IEEE遊戲期刊》的主編。