Artificial Intelligence and Games
暫譯: 人工智慧與遊戲
Georgios N. Yannakakis, Julian Togelius
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商品描述
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
商品描述(中文翻譯)
這是第一本專門解釋如何在遊戲中及為遊戲使用人工智慧(AI)技術的教科書。在介紹背景和AI與遊戲中的關鍵技術的章節之後,作者解釋了如何使用AI來玩遊戲、生成遊戲內容以及建模玩家。
本書適合用於本科生和研究生的遊戲、人工智慧、設計、人機互動和計算智能課程,也適合工業遊戲開發者和從業者自學。作者還開發了一個網站(http://www.gameaibook.org),該網站提供與書中內容相輔相成的最新練習、講義幻燈片和閱讀資料。