Museum Experience Design: Crowds, Ecosystems and Novel Technologies (Springer Series on Cultural Computing)
暫譯: 博物館體驗設計:人群、生態系統與新技術(文化計算斯普林格系列)

  • 出版商: Springer
  • 出版日期: 2018-02-28
  • 售價: $6,250
  • 貴賓價: 9.5$5,938
  • 語言: 英文
  • 頁數: 345
  • 裝訂: Hardcover
  • ISBN: 3319585495
  • ISBN-13: 9783319585499
  • 海外代購書籍(需單獨結帳)

商品描述

This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems.

Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved.  Museum Experience Design  reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so.

Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.

商品描述(中文翻譯)

這本最先進的書籍探討了當代趨勢對博物館體驗未來的影響。書中分為四個部分,研究博物館如何與觀眾建立對話關係,超越當地社區,吸引更多元和更廣泛的觀眾。它檢視了當前在吸引群眾方面的做法,將群眾視為主動的使用者、共同設計者和共同創作者,而非被動的觀眾;同時,它批判性地反思了新技術應用所引發的設計意涵,以及博物館如何成為互聯博物館系統和大型機構生態系統的一部分。

整體而言,書中的章節涉及社交性、創造和分享等方面,這些都是增強與博物館藏品之間對話參與的方式。它們探討了設計體驗——包括參與式展覽、群眾外包和群眾挖掘——這些體驗對所有類別的觀眾來說都是有意義且值得的。《博物館體驗設計》反思了使用新技術的不同設計方法,並討論了技術在設計過程及通過這些過程設計的體驗中的多樣化和示範性角色。書中還探討了博物館嵌入組織和人群生態系統的趨勢,並在章節中理論性地反思為生態系統設計的意義,通過設計案例來說明在這樣做時所面臨的實踐和方法論問題。

這本書由一群跨學科的設計研究者撰寫,是研究人員、學生和專業人士在這個動態的博物館體驗設計領域中不可或缺的靈感來源。