Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
暫譯: 遊戲中的程序性內容生成(計算合成與創意系統)
Noor Shaker, Julian Togelius, Mark J. Nelson
- 出版商: Springer
- 出版日期: 2016-10-26
- 售價: $2,990
- 貴賓價: 9.5 折 $2,841
- 語言: 英文
- 頁數: 237
- 裝訂: Hardcover
- ISBN: 3319427148
- ISBN-13: 9783319427140
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商品描述
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.
The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.商品描述(中文翻譯)
本書提供了有關遊戲程序性內容生成(PCG)的最新資訊,特別是關於關卡、地形、物品、規則、任務或其他類型內容的程序生成。每一章節解釋一種算法類型或領域,包括分形方法、基於文法的方法、基於搜尋和進化的方法、基於約束的方法,以及敘事、地形和地牢生成。
作者是活躍的學術研究者和遊戲開發者,本書適合本科生和研究生的遊戲與創意課程;希望學習內容生成新方法的遊戲開發者;以及相關領域的人工智慧和計算智慧研究者。