Game User Experience Evaluation (Human-Computer Interaction Series)
暫譯: 遊戲使用者體驗評估(人機互動系列)

  • 出版商: Springer
  • 出版日期: 2015-06-24
  • 售價: $4,200
  • 貴賓價: 9.5$3,990
  • 語言: 英文
  • 頁數: 285
  • 裝訂: Hardcover
  • ISBN: 3319159844
  • ISBN-13: 9783319159843
  • 相關分類: 使用者經驗 UX
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.

Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.

Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

商品描述(中文翻譯)

評估互動系統的使用者體驗(UX)是當今產業和研究中的標準做法。本書探討遊戲設計與開發以及人機互動(HCI)領域,以了解整體遊戲體驗的各種貢獻因素。

本書經過全面更新、擴展和修訂,基於原始出版物《Evaluating User Experience in Games》,提供從以使用者為中心的方法到遊戲特定方法的更新方法和途徑。新興的方法和領域包括生理導向的UX評估、使用者行為、基於遙測的方法以及社交遊玩,這些都是有效的遊戲設計和不斷演變的使用者體驗評估技術。

《Game User Experience Evaluation》使研究人員、博士生以及遊戲設計師和開發者能夠概覽開發生命週期各階段可用的方法。