Integrative Stem and Steam Education for Real-Life Learning

Shernoff, David J.

  • 出版商: Springer
  • 出版日期: 2024-12-02
  • 售價: $5,990
  • 貴賓價: 9.5$5,691
  • 語言: 英文
  • 頁數: 248
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3031698231
  • ISBN-13: 9783031698231
  • 尚未上市,無法訂購

相關主題

商品描述

This book illustrates that real-life learning in which students conduct scientific investigations and make new innovations to solve real-world problems is an integral part of STEM (science, technology, engineering, math) and STEAM (science, technology, engineering, art, math) education. It provides examples of student and teacher work from projects of the Rutgers University Center of Mathematics, Science, and Computer Education. The book examines how new K to 12 education standards and innovative teacher professional development programs - which emphasize transdisciplinary approaches to STEM and STEAM - lead to the emergence of real-life education in schools. In addition, the book references related research to identify key advances in STEM and STEAM education. Special topics include the uses of makerspaces, educational video games, artificial intelligence (AI), and machine learning to fuel project-based, real-life learning.

Key areas of coverage include:

  • Online learning and student engagement (or disengagement) in the age of the COVID-19 pandemic.
  • The role of new K-12 standards in science, design thinking, computer science, and climate change in stimulating integrative STEM/STEAM education.
  • Obstacles and supports for teaching integrative STEM and STEAM programs.
  • Multiple types of teacher and student collaboration in STEM, STEAM, and maker-based education.
  • The need for teacher professional development and student supports to integrate sophisticated, new technologies into classrooms.

Integrative STEM and STEAM Education for Real-Life Learning is an essential resource for researchers, professors, graduate students, and advanced undergraduate students as well as professionals and policy makers across all interrelated disciplines, including educational, school, child, developmental, and cognitive psychology, teaching and teacher education, learning and instruction, library science, multimedia, and all professionals with interests in science, mathematics, engineering, technology, and arts education.

商品描述(中文翻譯)

本書闡述了學生進行科學調查並創造新創意以解決現實世界問題的實際學習,這是STEM(科學、技術、工程、數學)和STEAM(科學、技術、工程、藝術、數學)教育的重要組成部分。書中提供了來自羅格斯大學數學、科學與計算機教育中心的學生和教師項目工作的範例。該書探討了新的K到12教育標準和創新的教師專業發展計劃如何強調跨學科的方法來推動STEM和STEAM的實現,並促進學校中的實際教育。此外,書中引用相關研究以識別STEM和STEAM教育的關鍵進展。特別主題包括使用創客空間、教育視頻遊戲、人工智慧(AI)和機器學習來推動基於項目的實際學習。

主要涵蓋的領域包括:
- 在COVID-19疫情時代的線上學習與學生參與(或脫離參與)。
- 新的K-12標準在科學、設計思維、計算機科學和氣候變化中的角色,如何刺激整合性STEM/STEAM教育。
- 教授整合性STEM和STEAM計劃的障礙與支持。
- STEM、STEAM和基於創客的教育中教師與學生的多種合作形式。
- 將複雜的新技術整合進課堂中所需的教師專業發展和學生支持。

《整合性STEM和STEAM教育以促進實際學習》是研究人員、教授、研究生和高年級本科生,以及各相關學科的專業人士和政策制定者的重要資源,包括教育、學校、兒童、發展和認知心理學、教學與教師教育、學習與教學、圖書館科學、多媒體,以及所有對科學、數學、工程、技術和藝術教育感興趣的專業人士。

作者簡介

David J. Shernoff, Ph.D., is the Director of the Center for Mathematics, Science, and Computer Education (CMSCE) and Associate Professor in the Department of School Psychology at the Graduate School of Applied and Professional Psychology at Rutgers University. Before these positions, Dr. Shernoff was an Associate Professor at Northern Illinois University, where he taught courses in educational psychology, adolescent development, and motivation in the classroom. His research interests include student engagement and models of effective teacher professional development, especially in integrated STEM/STEAM and technology-supported learning environments. Research in these areas informs the Rutgers CMSCE's building of new programs in integrated STEM/STEM and Makerspace education at Rutgers University.

作者簡介(中文翻譯)

大衛·J·謝爾諾夫(David J. Shernoff)博士是羅格斯大學應用與專業心理學研究所學校心理學系的數學、科學與電腦教育中心(CMSCE)主任及副教授。在擔任這些職位之前,謝爾諾夫博士曾是北伊利諾伊大學的副教授,教授教育心理學、青少年發展及課堂動機等課程。他的研究興趣包括學生參與度及有效教師專業發展的模型,特別是在整合STEM/STEAM及技術支持的學習環境中。這些領域的研究為羅格斯大學CMSCE在整合STEM/STEM及創客空間教育方面建立新計畫提供了依據。