Augmented Reality Games II: The Gamification of Education, Medicine and Art

Geroimenko, Vladimir

  • 出版商: Springer
  • 出版日期: 2024-05-08
  • 售價: $7,130
  • 貴賓價: 9.5$6,774
  • 語言: 英文
  • 頁數: 365
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3031544749
  • ISBN-13: 9783031544743
  • 相關分類: VR/AR
  • 海外代購書籍(需單獨結帳)

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商品描述

This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games.


This book deals with a systematic analysis of educational augmented reality games, the gamification of elementary and secondary education, teachers' novel key skills and new teaching methods in the classroom, creating immersive and playful reading experiences, augmented reality games for health promotion in old age and for transforming dental and physical education and practice, the gamification of augmented reality art, pervasive games, and gaming in public spaces, among other topics.


Intended as a starting point for exploring this new fascinating area of research and game development, it will be essential reading not only for researchers, practitioners, game developers, and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

商品描述(中文翻譯)

這是第一本探索增強現實遊戲及其相關技術的研究專著的第二版。新版經過全面修訂和更新,新增了6個章節。除了探討增強現實遊戲在教育中的應用外,本書還涵蓋了醫學、醫療保健和藝術的遊戲化。本書由來自12個國家的43位研究人員、從業者和藝術家共同撰寫,他們在開發和研究這種新型電腦遊戲方面具有開拓性。

本書系統分析了教育增強現實遊戲、小學和中學教育的遊戲化、教師的新型關鍵技能和新的教學方法、創造沉浸式和有趣的閱讀體驗、老年健康促進的增強現實遊戲以及改變牙科和體育教育和實踐的增強現實遊戲、增強現實藝術的遊戲化、普及遊戲和公共空間中的遊戲等主題。

本書旨在作為探索這一新興研究領域和遊戲開發的起點,不僅對研究人員、從業者、遊戲開發人員和藝術家來說是必讀之書,對於學生(研究生和本科生)和所有對快速發展的增強現實遊戲領域感興趣的人來說也是必不可少的閱讀材料。

作者簡介

Dr Vladimir Geroimenko is a Professor at the Faculty of Informatics and Computer Science of the British University in Egypt, Cairo. He has edited and authored 21 books, 14 of which have been published by Springer. His most recent research monographs include: "Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies", Springer, 2023; "Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium", 3rd Edition, Springer, 2022; "Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain", Springer, 2021: "Augmented Reality in Education: A New Technology for Teaching and Learning", Springer, 2020; "Augmented Reality Games I: Understanding the Pokémon GO Phenomenon", Springer, 2019 and "Augmented Reality Games II: The Gamification of Education, Medicine and Art", Springer, 2019.
Dr Geroimenko received his MSc degree in Physics and Mathematics from Vitebsk State University, Belarus (1976), PhD degree in the Methodology of Science from Belarusian Academy of Sciences, Minsk (1982) and a higher DSc (Doctor of Science) degree in Cognitive Sciences from Belarusian State University, Minsk (1990). From 1982 to 1998, he worked at the Belarusian Academy of Sciences. From 1991 to 1993, he was a Research Fellow of the Alexander von Humboldt Foundation at the Ruhr-University Bochum, Germany and from 1995 to 1998 - Visiting Professor at the SSKKII Centre for Cognitive Science, Goteborg University & Chalmers University of Technology, Sweden. In 1998, he joined the University of Plymouth, UK as a Reader in Multimedia and Web Technology. In September 2016, he joined the British University in Egypt as a Professor of Informatics and Computer Science.
Dr Geroimenko is also a digital artist and short story writer. A British citizen since 2002, was born in the Vitebsk Region of Belarus, the legendary birthplace of Mark Chagall. Since 1995, he has been experimenting with different types of digital art. His limited-edition prints are in private collections of Australia, Brazil, Canada, Finland, France, Germany, Holland, Japan, Malta, Mexico, Russia, Spain, Switzerland, UK, and USA. In 2013, he published the book "A Bottle of Plymouth Gin: 12 Detective Stories Set in Devon & Cornwall", which features 12 mysterious cases rooted in the lore of two of the most beautiful British counties. More than 60 of his art books of digital, abstract, and surrealist paintings are available in Amazon Kindle stores worldwide.

作者簡介(中文翻譯)

弗拉迪米爾·格羅伊門科博士是埃及英國大學資訊學院的教授。他編輯和撰寫了21本書籍,其中14本由Springer出版。他最近的研究專著包括:《擴增實境與人工智慧:先進技術的融合》(Springer,2023年);《擴增實境藝術:從新興技術到新穎的創意媒介》(第三版,Springer,2022年);《擴增實境在旅遊、博物館和文化遺產中的應用:一種新的資訊和娛樂技術》(Springer,2021年);《擴增實境在教育中的應用:一種新的教學和學習技術》(Springer,2020年);《擴增實境遊戲I:理解寶可夢GO現象》(Springer,2019年)和《擴增實境遊戲II:教育、醫學和藝術的遊戲化》(Springer,2019年)。

格羅伊門科博士於1976年在白俄羅斯維捷布斯克州立大學獲得物理和數學碩士學位,1982年在白俄羅斯科學院獲得科學方法學博士學位,1990年在白俄羅斯國立大學獲得認知科學博士學位。從1982年到1998年,他在白俄羅斯科學院工作。從1991年到1993年,他是德國鲁爾大學亨伯特基金會的研究員,從1995年到1998年,他是瑞典哥德堡大學和查爾默斯理工學院的認知科學中心的訪問教授。1998年,他加入英國普利茅斯大學,擔任多媒體和網絡技術讀者。2016年9月,他加入埃及英國大學,擔任資訊學和計算機科學教授。

格羅伊門科博士還是一位數位藝術家和短篇小說作家。自2002年成為英國公民以來,他一直在白俄羅斯維捷布斯克地區出生的馬克·夏卡爾的傳奇故鄉進行不同類型的數位藝術實驗。他的限量版印刷品被澳大利亞、巴西、加拿大、芬蘭、法國、德國、荷蘭、日本、馬爾他、墨西哥、俄羅斯、西班牙、瑞士、英國和美國的私人收藏家擁有。2013年,他出版了《一瓶普利茅斯琴:12個設在德文郡和康沃爾郡的偵探故事》,其中包含12個根據這兩個最美麗的英國郡的傳說案件。他的數位、抽象和超現實主義繪畫的60多本藝術書在全球的亞馬遜Kindle商店有售。