Augmented Reality Games II: The Gamification of Education, Medicine and Art
暫譯: 擴增實境遊戲 II:教育、醫療與藝術的遊戲化

Geroimenko, Vladimir

  • 出版商: Springer
  • 出版日期: 2019-06-04
  • 售價: $6,250
  • 貴賓價: 9.5$5,938
  • 語言: 英文
  • 頁數: 306
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3030156192
  • ISBN-13: 9783030156190
  • 相關分類: VR/AR
  • 海外代購書籍(需單獨結帳)

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商品描述

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people's well-being, the gamification of augmented reality art and immersive reading experiences, among other topics.

Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

商品描述(中文翻譯)

這是兩卷全面性著作中的第二卷,提供對新興的擴增實境遊戲領域的深入且多面向的研究,並考慮其主要議題的廣泛範圍。這些首部關於擴增實境遊戲的研究專著是由來自20個國家的70位領先研究者、實務工作者和藝術家所撰寫。

第二卷探討了擴增實境方法和技術在教育、醫療、醫學和藝術的遊戲化過程中所提出的最重要和最具挑戰性的議題。本卷系統性分析了教育用的擴增實境遊戲、其在老年健康促進和改善人們福祉方面的應用,以及擴增實境藝術的遊戲化和沉浸式閱讀體驗等主題。

《擴增實境遊戲 II》不僅是研究者、實務工作者、遊戲開發者和藝術家的必讀書籍,也是對於快速發展的擴增實境遊戲領域感興趣的學生(研究生和本科生)及所有相關人士的重要讀物。

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