Gaming and Geography: A Multi-Perspective Approach to Understanding the Impacts on Geography (Education)
Morawski, Michael, Wolff-Seidel, Sebastian
- 出版商: Springer
- 出版日期: 2024-10-19
- 售價: $5,950
- 貴賓價: 9.5 折 $5,653
- 語言: 英文
- 頁數: 420
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 3031422597
- ISBN-13: 9783031422591
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商品描述
This book explores the uncharted territory where gaming and geography intersect in "Gaming and Geography (Education)." This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gameplay, and critical reflections on video games' role in geographical discourses.
Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium.
A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience.
"Gaming and Geography (Education)" offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.
Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium.
A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience.
"Gaming and Geography (Education)" offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.
商品描述(中文翻譯)
本書探索了遊戲和地理學在「遊戲與地理學(教育)」領域的交集,這是一片未知的領域。本書彌補了視頻遊戲和地理學之間的差距,深入探討了遊戲開發、遊戲玩法以及對視頻遊戲在地理學話語中的角色的批判性反思的建構主義創造過程。通過多角度的觀察,本書探討了視頻遊戲如何促進地理問題的探索,並作為批判性話語的催化劑。學者們闡明了視頻遊戲中呈現的地理學,包括它們的表徵、空間形象和政策。通過將視頻遊戲視為文化和批判性地理實踐,作者豐富了與這一媒介相關的政治、社會文化和批判性地理學。本書的一個重要論點是,視頻遊戲可以培養系統能力和網絡思維,特別是在應對氣候變化和遷移等複雜社會生態挑戰方面。與傳統地理課程相比,數字遊戲提供了有價值的複雜系統模擬,增強了學生的理解和技能。本書還探討了其他可能性,如數字實地考察和語言支持,以增強教育體驗。《遊戲與地理學(教育)》提供了一個引人入勝的敘述,突顯了視頻遊戲在地理教育中可以扮演的多樣角色。通過探索遊戲和地理學的交集,本書加深了我們對這種動態關係及其對視頻遊戲領域內的批判性地理學的影響的理解。