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商品描述
As mainstream psychology was never intended for the HCI practitioner, this second edition of A Psychology of User Experience takes the opportunity to create a new chapter specifically written for practitioners, that is, UX-oriented psychology rather than the all-too familiar everyday variety. For example, we discuss our two modes of cognition (fast / slow or controlled / automatic); we underline the importance of familiarity; and how and why we check our phones every few seconds day or night. We also establish the 'context for user experience' noting that just about everyone uses a cell phone and very many own a smartphone too and have done so for years (so, how did they learn to use them?).
User experience reflects the current vogue for "designing for experience" within HCI which we recognise as something we feel rather than have reasoned about. In the real world, our feelings tell us how we are doing but with UX, they tell us how we feel about using digital technology. Topics are introduced to UX which maybe unfamiliar such as virtual experiences and virtual emotions and the affect associated with the uncontrolled use of digital technology.
A Psychology of User Experience stands as a companion text to the author's HCI Redux text which discusses the contemporary treatment of cognition in human-computer interaction.
商品描述(中文翻譯)
主流心理學從未針對 HCI 實踐者而設,因此《使用者體驗心理學》的第二版把握機會,特別為實踐者撰寫了一章,這是以 UX 為導向的心理學,而非我們熟悉的日常心理學。例如,我們討論了兩種認知模式(快速/緩慢或控制/自動);強調了熟悉感的重要性;以及我們為何在白天或夜晚每幾秒就檢查一次手機。我們還建立了「使用者體驗的背景」,指出幾乎每個人都使用手機,且許多人也擁有智慧型手機,並且這樣已經好幾年了(那麼,他們是如何學會使用它們的呢?)。
使用者體驗反映了 HCI 中「為體驗設計」的當前潮流,我們認識到這是一種我們「感受」而非理性思考的東西。在現實世界中,我們的感受告訴我們表現如何,但在 UX 中,它們告訴我們對使用數位科技的感受。引入了一些可能不熟悉的主題,例如虛擬體驗和虛擬情感,以及與不受控制使用數位科技相關的情感。
《使用者體驗心理學》作為作者的《HCI Redux》一書的伴隨文本,後者討論了人機互動中對認知的當代處理。