Games to Play and Games Not to Play: Strategic Decisions Via Extensions of Game Theory
暫譯: 可玩與不可玩的遊戲:透過博弈論擴展進行的策略決策

Weiss, Uri, Agassi, Joseph

  • 出版商: Springer
  • 出版日期: 2024-05-19
  • 售價: $7,110
  • 貴賓價: 9.5$6,755
  • 語言: 英文
  • 頁數: 236
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3031276035
  • ISBN-13: 9783031276033
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This book contributes to the theoretical discussions of equilibria that rest on error―in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them.

Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness.

Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.

商品描述(中文翻譯)

這本書對於基於錯誤的均衡理論討論做出了貢獻——在這裡我們包括了錯誤選擇要玩的遊戲。現有的博弈論建議針對各種特定遊戲採取多樣的策略(行動計劃),特別是那些在納什均衡(Nash equilibria)中的策略,在這種情況下,沒有玩家能從單方面改變策略中獲益。文獻中也提到設計符合特定目標的遊戲。這就是機制設計理論;其功能是為那些對於預期參與者的偏好一無所知的社會規劃者服務。

我們對於遊戲避免的研究為博弈論增添了選擇玩什麼遊戲和避免玩什麼遊戲的元遊戲(meta-game),而且這是玩家和規劃者都能產生的。這包括了一種從追求最大化潛在利潤的極端立場轉變為追求最小化潛在損失的極簡立場。這一轉變取決於一個問題,考慮到公共利益,應該鼓勵哪一組遊戲?顯然,鼓勵玩某些遊戲群體(例如貿易)是明智的,同時也應該抑制玩其他遊戲群體(例如戰爭)。這一轉變使得理論更適用於社會科學:通常,選擇玩什麼遊戲不如選擇不玩什麼遊戲來得實際。這引發了立法和類似的激勵措施;其研究應旨在提高其有效性。

討論改變遊戲和策略的可能性使得博弈論成為社會科學不可或缺的一部分。對於這一點,數學模型是不夠的:它需要清晰地區分描述選項和解釋情境。解釋可能會增強改善的努力。